Pediatrics August 2008 PMID 18676516

A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.

Pamela M Kato, Steve W Cole, Andrew S Bradlyn, Brad H Pollock

Mentions

58
Peak: 2 in Sep 2022
across 7 sources since May 2018

Extended reach

12,565
potential audience

Total likes

83

Video views

948

Mentions per month

May 2018 – Sep 2025

Where it's discussed

  • News30 articles
  • Blogs14 articles
  • X / Twitter5 posts
  • YouTube3 videos
  • Facebook3 posts
  • Reddit2 posts
  • Bluesky1 posts

AI synopsis

What people are saying

The discussions reflect a balanced interest and understanding of the research, with examples such as references to the Re-Mission trial and scientific evaluations, emphasizing the potential of gamified approaches in healthcare. The tone is informational and slightly enthusiastic, highlighting the scientific validity and future relevance of serious games in improving treatment outcomes.

AgreementModerate agreement

Most discussions recognize the positive findings of the study, mentioning improvements in medication adherence and behavioral outcomes.

InterestModerate interest

Posts show moderate curiosity, referencing specific trials and their implications, like the Re-Mission trial and scientific evaluations of serious games.

EngagementModerate engagement

Posts display a fair level of engagement by discussing methods, such as controlled trials and conferences, and sharing examples like antibiotic taking and media coverage.

ImpactModerate impact

The discussions suggest a belief that such research could influence future gaming and medical interventions, with mentions of conferences and evaluations indicating broader impact.

Abstract in brief

  • The study tested whether a video game could improve medication adherence, self-efficacy, and knowledge among adolescents and young adults with cancer, and it found that players in the game group showed better adherence and increased confidence and understanding about their treatment.
  • Conducted across 34 medical centers in the US, Canada, and Australia with 375 patients aged 13-29, the trial measured outcomes like medication adherence (using electronic monitoring and serum tests), stress, and quality of life over three months.
  • Results showed that the video game significantly enhanced medication adherence and cancer-related knowledge and self-efficacy, although it did not impact stress levels or overall quality of life, supporting the use of gamified tools for education and behavioral support in cancer care.]

Top posts

Most liked on X and Bluesky
Dr. Pamela M. Kato
@pamkato · X

Using the Re-Mission randomized controlled trial as a case study https://t.co/wmSw4HlkT2 I will talk about scientific evaluations of games at the Games for Change Summit Abu Dhabi on Oct. 11. Do you have any questions about evaluating the effects of #seriousgames? https://t.co/5HGZ5xnSjf

Sep 23, 2022 · 8 likes · 1 share · 1,358 followers View post →
Alien Bob but also
@jeremyoduber.com · Bluesky

I'm not saying I'm the smartest gaming history youtuber out there BUT... I'm glad I know how to read

Oct 18, 2024 · 5 likes View post →
Don Coles
@ozsilverfox · X

@sonu_monika @Hopelab A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial Pamela M Kato 1, Steve W Cole, Andrew S Bradlyn, Brad H Pollock Affiliations expand PMID: 18676516 DOI: 10.1542/peds.2007-3134

Apr 29, 2024 · 4,879 followers View post →
Prof. Ian Turner
@DocWithTheSocs · X

Game players took 16% more of their prescribed antibiotics and had 40% more oral chemotherapy metabolites in their blood than young adults in the nongaming control #GameBasedLearning https://t.co/eruRm7lmXj

Aug 12, 2023 · 2,051 followers View post →
Serious Games for Health
@SGforHealth · X

RT @pamkato: Using the Re-Mission randomized controlled trial as a case study https://t.co/wmSw4HlkT2 I will talk about scientific evaluat…

Sep 24, 2022 · 1 share · 1,968 followers View post →
Dr. Pamela M. Kato
@pamkato · X

@PsychoPuur https://t.co/wmSw4HCVKA

Mar 3, 2021 · 1,358 followers View post →

All mentions

Alien Bob but also
@jeremyoduber.com · Bluesky

I'm not saying I'm the smartest gaming history youtuber out there BUT... I'm glad I know how to read

Oct 18, 2024 · 5 likes View post →
Don Coles
@ozsilverfox · X

@sonu_monika @Hopelab A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial Pamela M Kato 1, Steve W Cole, Andrew S Bradlyn, Brad H Pollock Affiliations expand PMID: 18676516 DOI: 10.1542/peds.2007-3134

Apr 29, 2024 · 4,879 followers View post →
Prof. Ian Turner
@DocWithTheSocs · X

Game players took 16% more of their prescribed antibiotics and had 40% more oral chemotherapy metabolites in their blood than young adults in the nongaming control #GameBasedLearning https://t.co/eruRm7lmXj

Aug 12, 2023 · 2,051 followers View post →
Serious Games for Health
@SGforHealth · X

RT @pamkato: Using the Re-Mission randomized controlled trial as a case study https://t.co/wmSw4HlkT2 I will talk about scientific evaluat…

Sep 24, 2022 · 1 share · 1,968 followers View post →
Dr. Pamela M. Kato
@pamkato · X

Using the Re-Mission randomized controlled trial as a case study https://t.co/wmSw4HlkT2 I will talk about scientific evaluations of games at the Games for Change Summit Abu Dhabi on Oct. 11. Do you have any questions about evaluating the effects of #seriousgames? https://t.co/5HGZ5xnSjf

Sep 23, 2022 · 8 likes · 1 share · 1,358 followers View post →
Dr. Pamela M. Kato
@pamkato · X

@PsychoPuur https://t.co/wmSw4HCVKA

Mar 3, 2021 · 1,358 followers View post →