A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños como en adultos https://t.co/Q3esVnCOrl https://t.co/Ad5AzgMrlA https://t.co/OU6P3YetJl https://t.co/dYWStHXJq6
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
Mentions
Extended reach
Total likes
Video views
Mentions per month
Jun 2015 – Sep 2025Where it's discussed
-
X / Twitter48 posts
-
News44 articles
-
Blogs20 articles
-
YouTube4 videos
-
Facebook2 posts
-
Reddit2 posts
AI synopsis
What people are saying
The discussions demonstrate strong support for the research, with users referencing the comprehensive 2010 meta-analysis titled 'Violent video game effects on aggression, empathy, and prosocial behavior,' which is described as a robust, cross-cultural study. Words like 'causal risk factor' and phrases such as 'plenty of studies confirming' show deep engagement and the importance attributed to these findings. The tone is serious and evidence-based, emphasizing the societal implications of violent gaming behavior.
Most discussions support the conclusion that violent video games contribute to aggression and reduce empathy, citing the 2010 meta-analysis as key evidence.
There is a high level of interest, with participants referencing multiple studies, meta-analyses, and ongoing debates regarding the topic.
Many posts engage deeply by discussing research methods, citing specific studies, and debating implications, indicating thorough involvement.
The prevalence of references to scientific evidence and concerns about societal effects suggest these discussions are seen as highly impactful and relevant.
Abstract in brief
- This meta-analysis found that violent video games have significant effects across multiple areas, including increasing aggression, aggressive thoughts, and feelings, while reducing empathy and prosocial behavior, with these effects consistent across different research designs and cultural contexts.
- The study used strict methodological criteria, considered cross-cultural differences like between Japan and Western countries, and analyzed data over time, strengthening the validity of the conclusions.
- Overall, exposure to violent video games is identified as a causal risk factor for negative social behaviors, and the findings are robust with little bias, although some variation exists based on research design and measurement methods.]
Top posts
Most liked on X and Bluesky出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYtR9O0 [5] https://t.co/S24nONThlY [6] https://t.co/9PTCs6hx2p [7] https://t.co/jOFlkckc8c [8] https://t.co/Zo8IWdcPh0 [9] https://t.co/MewiJAaFXy
@szadkowski_m @Vanessa_Lalo @MarieTelling Bjr, il y a quand même quelques études qui évoquent un impact jeux vidéo/desensibilisation. D’autre part, si jouer des heures à des jeux violents n’a aucun impact, Pavlov aurait donc tord ? https://t.co/xCd9GYP6YH
@TheCitizen1 "Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries" (2010) as proof. Where there are two issues: 1) It is again old. It seems "anti-game" studies are mostly about a decade or older. 7/n
@Shi4ni Lieberman eventually responded with a single study to support her case as of February 14, 2011: "Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review".[11]
@PaulChaloner I did a lit review on this recently. Here is a longitudinal study that shows an effect: https://t.co/BjkDuEg9Cn. Here is one looking at the neurological effects: https://t.co/zSupGzd5BU. Here is a meta-analysis concluding an effect: https://t.co/sO7bVhjvMk. 10.1037/a0018251
All mentions
Video Games. Bιντεοπαιχνίδια επιβλαβή ή ωφέλιμα;
Impact of Video Games on Aggression and Empathy
This episode explores the relationship between video games and violence. It examines how violent video game play influences aggression, empathy, and prosocial behavior through a meta-analytic review of research across…
Impact of Violent Video Games on Brain Response to Emotional Stimuli
This video discusses how excessive playing of violent first-person shooter games may reduce brain activity in response to negative emotional stimuli, potentially leading to habituation to violence and diminished…
Exploring the Link Between Video Games and Real-Life Violence
The relationship between video games and violence is a controversial topic. This video explores scientific research, discussing various perspectives on whether violent video games lead to increased aggression in…
Exploring the Link Between Video Games and Violence
In this video, I address the myth that video games lead to increased violence. Research indicates that any potential negative effects are too minor to significantly impact real-world violence. I draw on key studies to…
@kittzure https://t.co/0SvvkW8TgM
RT @kurubushi_rm: 出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYt…
RT @kurubushi_rm: 出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYt…
RT @kurubushi_rm: 出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYt…
RT @kurubushi_rm: 出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYt…
RT @kurubushi_rm: 出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYt…
出典へのリンク [1] https://t.co/fQkpTjN8TF [2] https://t.co/OofLFdjcyB [3] https://t.co/TjCHF767x7 [4] https://t.co/bFiIYtR9O0 [5] https://t.co/S24nONThlY [6] https://t.co/9PTCs6hx2p [7] https://t.co/jOFlkckc8c [8] https://t.co/Zo8IWdcPh0 [9] https://t.co/MewiJAaFXy
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review - PubMed https://t.co/xr9XdG638U
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
RT @bitacorabeagle: A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños…
A corto y largo plazo, el visionado de contenido violento favorece la aparición de actitudes agresivas, tanto en niños como en adultos https://t.co/Q3esVnCOrl https://t.co/Ad5AzgMrlA https://t.co/OU6P3YetJl https://t.co/dYWStHXJq6
Psychol Bull. 2010 Mar;136(2):151-73. doi: 10.1037/a0018251. PMID: 20192553.
Referências bibliográficas: Anderson CA, Shibuya A, Ihori N, Swing EL, Bushman BJ, Sakamoto A, Rothstein HR, Saleem M. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
@Sandy18981238 @EnR37 @DebunkFranc @hautditeur "complotistes convaincus des réseaux Pedo criminels maçonniques". Erreur de jugement Kryxx... Twitter est un terrain de jeux...d'observation et de rencontres. https://t.co/sI86M08eGc
@szadkowski_m @Vanessa_Lalo @MarieTelling Bjr, il y a quand même quelques études qui évoquent un impact jeux vidéo/desensibilisation. D’autre part, si jouer des heures à des jeux violents n’a aucun impact, Pavlov aurait donc tord ? https://t.co/xCd9GYP6YH
Раніше в 2010 дослідили великі вибірки людей і шото супервеликого ефекту не виявили
@felipeneto “The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.” https://t.co/yBw4O39KGk
@psychochomage Ceux ayant des troubles ainsi que favorise la sédentarité, les comportements asociaux etc. La Meta analyse la plus complète sur le sujet est la suivante : https://t.co/RKeTEIwFUg
@TheCitizen1 "Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries" (2010) as proof. Where there are two issues: 1) It is again old. It seems "anti-game" studies are mostly about a decade or older. 7/n
@loftipixels I can keep linking but suffice it to say there are plenty of studies on this. The big question is, do you admit it to yourself or keep denying it based on your internal bias? https://t.co/iquFiB6smH
@Shi4ni Lieberman eventually responded with a single study to support her case as of February 14, 2011: "Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review".[11]
It is broadly assumed that gaming is detrimental to mental wellbeing. One 2010 paper went so far as to claim that “exposure to violent video games is a causal risk factor for increased aggressive behavior” etc. No small accusation.https://t.co/wQsmj8obIO.
https://t.co/Obx1HYkdh5 https://t.co/1fqIct4yiw Kaget juga gw ternyata asumsi ini didukung riset. Eksposur ke kekerasan (salah 1 nya via game) memang bikin kekerasan Tapi ya susah juga dilarangnya. Bukan cuma game, nanti film, komik, bahkan cerita pewayangan bisa disensor semua https://t.co/SIBj2Q8qtK
1) Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., et al. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: a meta-analytic review. Psychological Bulletin, 136(2), 151–173.
@TiaTruths @Now_Being_Laura @graceelavery There are plenty of studies confirming a positive correlation between consuming video games & exhibiting aggressive behaviour: https://t.co/jNlydcGirj https://t.co/IrkffPovgR https://t.co/d8s5DrAJYP https://t.co/FU95tre2dh https://t.co/iFunWKiT5b https://t.co/GcEKhE7G1Y
@CJFerguson1111 @carolineframke https://t.co/qYNEc3lenn https://t.co/2NzaImeeqJ https://t.co/d5WK3MRnUU What?
@PaulChaloner I did a lit review on this recently. Here is a longitudinal study that shows an effect: https://t.co/BjkDuEg9Cn. Here is one looking at the neurological effects: https://t.co/zSupGzd5BU. Here is a meta-analysis concluding an effect: https://t.co/sO7bVhjvMk. 10.1037/a0018251