January 2017 PMID 28119636

Serious Games and Gamification for Mental Health: Current Status and Promising Directions.

Theresa M Fleming, Lynda Bavin, Karolina Stasiak, Eve Hermansson-Webb, Sally N Merry, Colleen Cheek, Mathijs Lucassen, Ho Ming Lau, Britta Pollmuller, Sarah Hetrick

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Mentions

18
Peak: 2 in Mar 2019
across 2 sources since Feb 2019

Extended reach

151,876
potential audience

Total likes

105

Video views

665

Mentions per month

Feb 2019 – Feb 2025

Where it's discussed

  • X / Twitter15 posts
  • YouTube3 videos

AI synopsis

What people are saying

The discussions demonstrate high interest and some engagement through sharing links to research and acknowledging the promising potential of serious games; for instance, mentions of a 'potential but still needing work' reflect cautious optimism, while references to established research groups underline the perceived importance of this field.

AgreementModerate agreement

Most discussions acknowledge the potential of serious games and gamification in mental health, highlighting promising results and future needs, but some note that more work remains.

InterestHigh interest

High interest is evident as participants actively engage with the topic, sharing links, research, and expressing curiosity about the applications of gaming in mental health.

EngagementModerate engagement

Posts show some depth, referencing specific types of games, research institutions, and the current state of the field, indicating an engaged audience that seeks understanding beyond surface-level opinions.

ImpactModerate impact

The discussions suggest that the article could influence future research directions and clinical practices, reflecting recognition of its significance in advancing mental health interventions.

Abstract in brief

  • The article discusses how serious games and gamification can be used to improve mental health interventions by expanding reach, increasing engagement, and utilizing different therapeutic mechanisms.
  • It highlights evidence supporting the effectiveness of serious games, especially for depression, and describes six main types of mental health games, such as exergames, virtual reality, and cognitive training.
  • The authors emphasize the need for more research, faster testing, and user-focused development to better tailor these gaming interventions to diverse users and maximize their potential in mental health care.]

Top posts

Most liked on X and Bluesky
Frontiers
@FrontiersIn · X

In a paper in @FrontPsychiatry, researchers illustrated the potential of serious #games & #gamification for #mentalhealth, & highlighted there is serious work still to be done. Free read: https://t.co/fzCXaHWLwm Subscribe to #psychiatry article alerts: https://t.co/LwSUe0Ejoa https://t.co/B2vqk5Fj1Q

May 24, 2019 · 31 likes · 16 shares · 90,066 followers View post →
Zinc
@zincvc · X

Interesting piece on how games and gamification can be used to improve engagement with, and impact of, mental health products and services @FrontiersIn https://t.co/NstA5u44TK

Apr 23, 2021 · 3 likes · 5,161 followers View post →
Frontiers - Psychiatry
@FrontPsychiatry · X

Read more about how computer games can be utilised for serious purposes such as mental health and education: https://t.co/cY2e8ThAVs With credits to established researchers from @UniAuckland, @UTAS_, @OpenUniversity, VU University, @orygen_aus, Auckland University of Technology https://t.co/SKsGRTfcYH

Nov 13, 2019 · 2 likes · 1 share · 16,586 followers View post →
レイ@毎日がロードムービー
@wagonthe3rd · X

実際、勤務先に隣接してる大学で真剣に研究されてる。 https://t.co/Od7iJZyo63

Jul 11, 2019 · 2 likes · 4,358 followers View post →
Serious Games for Health
@SGforHealth · X

Research Paper: Serious Games and Gamification for Mental Health: Current Status and Promising Directions https://t.co/H9NFxs36ot

Mar 3, 2019 · 1 like · 1,973 followers View post →
Frontiers - Psychiatry
@FrontPsychiatry · X

RT @FrontiersIn: In a paper in @FrontPsychiatry, researchers illustrated the potential of serious #games & #gamification for #mentalhealth,…

May 24, 2019 · 16 shares · 16,586 followers View post →

All mentions

Pedro Sampaio
@Pedsampaio · X

Como os GAMES usam a Psicologia para te controlar https://t.co/QmULWWCN8s via @YouTube

Feb 11, 2025 · 285 followers View post →
Jim Bloom
@jimmyroybloom · X

https://t.co/Tu3wuxBGXY

Aug 11, 2022 · 2,473 followers View post →
Jim Bloom
@jimmyroybloom · X

https://t.co/dtNifiBMdC

Aug 11, 2021 · 2,473 followers View post →
Zinc
@zincvc · X

Interesting piece on how games and gamification can be used to improve engagement with, and impact of, mental health products and services @FrontiersIn https://t.co/NstA5u44TK

Apr 23, 2021 · 3 likes · 5,161 followers View post →
Jim Bloom
@jimmyroybloom · X

https://t.co/6zUmYSAejN

Mar 17, 2021 · 2,473 followers View post →
Jim Bloom
@jimmyroybloom · X

https://t.co/KKcvbR7pCG

Mar 7, 2021 · 2,473 followers View post →
Mary Wallace
@MaryWal97311765 · X

RT @FrontPsychiatry: Read more about how computer games can be utilised for serious purposes such as mental health and education: https://…

Nov 13, 2019 · 1 share · 2,288 followers View post →
Frontiers - Psychiatry
@FrontPsychiatry · X

Read more about how computer games can be utilised for serious purposes such as mental health and education: https://t.co/cY2e8ThAVs With credits to established researchers from @UniAuckland, @UTAS_, @OpenUniversity, VU University, @orygen_aus, Auckland University of Technology https://t.co/SKsGRTfcYH

Nov 13, 2019 · 2 likes · 1 share · 16,586 followers View post →
Suzanne Ruhlmann
@rsuz1103 · X

Le potentiel des jeux vidéos, les serious games, pour la santé mentale. Ça a l’air prometteur, mais il reste encore pas mal de boulot ã faire https://t.co/u4Uly1SQGX

Jul 16, 2019 · 873 followers View post →
レイ@毎日がロードムービー
@wagonthe3rd · X

実際、勤務先に隣接してる大学で真剣に研究されてる。 https://t.co/Od7iJZyo63

Jul 11, 2019 · 2 likes · 4,358 followers View post →
Frontiers - Psychiatry
@FrontPsychiatry · X

RT @FrontiersIn: In a paper in @FrontPsychiatry, researchers illustrated the potential of serious #games & #gamification for #mentalhealth,…

May 24, 2019 · 16 shares · 16,586 followers View post →
Frontiers
@FrontiersIn · X

In a paper in @FrontPsychiatry, researchers illustrated the potential of serious #games & #gamification for #mentalhealth, & highlighted there is serious work still to be done. Free read: https://t.co/fzCXaHWLwm Subscribe to #psychiatry article alerts: https://t.co/LwSUe0Ejoa https://t.co/B2vqk5Fj1Q

May 24, 2019 · 31 likes · 16 shares · 90,066 followers View post →
Psiquiatria Digital
@psiqdigital · X

Frontiers | Serious Games and Gamification for Mental Health: Current Status and Promising Directions | Psychiatry https://t.co/QO2ZdaQvmW

Mar 6, 2019 · 289 followers View post →
Serious Games for Health
@SGforHealth · X

Research Paper: Serious Games and Gamification for Mental Health: Current Status and Promising Directions https://t.co/H9NFxs36ot

Mar 3, 2019 · 1 like · 1,973 followers View post →
Alireza Ranjbar Shourabi
@ARSHourabi · X

Serious Games and Gamification for Mental Health: Current Status and Promising Directions https://t.co/ylIEdBtlLA #gamification #mentalhealth #گیمیفیکیشن https://t.co/Iy0QEXgwuG

Feb 15, 2019 · 2,787 followers View post →