J Gambl Stud June 2018 PMID 28643152

The Impact of Speed of Play in Gambling on Psychological and Behavioural Factors: A Critical Review.

Andrew Harris, Mark D Griffiths

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Mentions

7
Peak: 2 in Nov 2025
across 3 sources since Mar 2024

Extended reach

9,519
potential audience

Total likes

437

Video views

7,848

Mentions per month

Mar 2024 – Nov 2025

Where it's discussed

  • X / Twitter4 posts
  • YouTube2 videos
  • News1 articles

AI synopsis

What people are saying

Overall, these discussions reflect strong agreement with the article's view that rapid gambling speeds contribute to increased wagering and longer sessions, with words like 'tie' and 'links' emphasizing the perceived connection, while ongoing curiosity about research specifics shows active engagement and potential impact on regulatory perspectives.

AgreementModerate agreement

Most participants acknowledge that faster play increases gambling appeal and problem gambling behaviors, aligning with the article's findings.

InterestHigh interest

Discussions show high curiosity about research links between game speed and gambling harm, indicated by questions about specific studies and behavioral effects.

EngagementHigh engagement

Posts reference detailed concepts like wager frequency and behavioral patterns, indicating active involvement and detailed understanding.

ImpactModerate impact

The discussions suggest that the publication influences thoughts on gambling regulation and personal behavior, emphasizing its relevance and potential policy implications.

Abstract in brief

  • Gambling games with faster speeds of play tend to be more appealing and exciting for all types of gamblers, including those with gambling problems.
  • Faster-paced gambling is linked to increased wagering, longer play sessions, and difficulty stopping, especially among problem gamblers.
  • The current research on this topic is limited and varied in methods, highlighting the need for more controlled studies to better inform policies aimed at reducing gambling harm.]

Top posts

Most liked on X and Bluesky
Brett Abarbanel
@babarbanel · X

@Andy_Bloch @ShipTheJustice @a_kane47 I'm not familiar with any studies that look specifically at the relationship between vig + PG. Speed of play, event frequency, other like measures: some work on this, with ties to PG and to more engaged play (e.g., more wagers, longer game play). see eg https://t.co/75X54Qc0oN

Mar 29, 2024 · 2 likes · 870 followers View post →
さおだけ
@saodakesaodake · X

勉強のつまらなさの原因は、 勉強の結果がすぐにわからないという「フィードバックのなさ」 と 自分から知りたいと思って行動する「能動性の有無」が大きく関わるという話。 同意できる点が多いです。 生成AIによる即時フィードバックは”絶対に”勉強を面白くする。 https://t.co/xiT1mFXZ4q

Nov 3, 2024 · 330 followers View post →
pureiya_JP
@pureiya_JP · X

https://t.co/wUGtB5XRk1 勉強がつまらないと思う脳のメカニズムと、ゲームが面白いと思うメカニズム

Nov 2, 2025 · 328 followers View post →
野良々木ノラ_あったけぇV
@Noraraginora · X

【脳科学×AI】なぜ勉強はつまらないのか https://t.co/WEJGqi54vK @YouTubeより これで紹介されてる勉強法いいかもしれん!

Nov 7, 2025 · 133 followers View post →

All mentions

野良々木ノラ_あったけぇV
@Noraraginora · X

【脳科学×AI】なぜ勉強はつまらないのか https://t.co/WEJGqi54vK @YouTubeより これで紹介されてる勉強法いいかもしれん!

Nov 7, 2025 · 133 followers View post →
pureiya_JP
@pureiya_JP · X

https://t.co/wUGtB5XRk1 勉強がつまらないと思う脳のメカニズムと、ゲームが面白いと思うメカニズム

Nov 2, 2025 · 328 followers View post →
さおだけ
@saodakesaodake · X

勉強のつまらなさの原因は、 勉強の結果がすぐにわからないという「フィードバックのなさ」 と 自分から知りたいと思って行動する「能動性の有無」が大きく関わるという話。 同意できる点が多いです。 生成AIによる即時フィードバックは”絶対に”勉強を面白くする。 https://t.co/xiT1mFXZ4q

Nov 3, 2024 · 330 followers View post →
Brett Abarbanel
@babarbanel · X

@Andy_Bloch @ShipTheJustice @a_kane47 I'm not familiar with any studies that look specifically at the relationship between vig + PG. Speed of play, event frequency, other like measures: some work on this, with ties to PG and to more engaged play (e.g., more wagers, longer game play). see eg https://t.co/75X54Qc0oN

Mar 29, 2024 · 2 likes · 870 followers View post →
Auer Et Al 2023 Development of The Online Problem Gaming ...
News

https:// doi.org/10.1007/BF01043527 doi.org/10.1007/s10899-017-9701-7 Lesieur, H. R., & Blume, S. B. (1987). The South Oaks gambling. Haw, J. (2008). Random ...

Dec 13, 2025 View →