Interesting #paper about #PredatoryMonetizationSchemes in #videogames, something to take into account https://t.co/6dyRZgxjW2 #gaming #lootboxes #gambling #games #gamedev #monetization #addiction
Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.
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Extended reach
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Jun 2018 – May 2025Where it's discussed
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News17 articles
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X / Twitter6 posts
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YouTube4 videos
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Blogs4 articles
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Bluesky1 posts
AI synopsis
What people are saying
The overall tone emphasizes concern about predatory monetization, with posts describing these systems as disguised or withholding costs and linking them to gambling, such as 'microtransactions moving games closer to online gambling.' Words like 'interesting,' 'brief overview,' and phrases referencing 'predatory tactics' show a thoughtful engagement with the topic, indicating high interest and perceived impact.
Most discussions acknowledge the problematic nature of monetization schemes, reflecting some consensus on their predatory design.
Participants show high interest, evidenced by discussions about gambling-like tactics and references to the publication's relevance.
The conversation demonstrates active engagement through sharing personal insights, referencing broader issues like gambling, and mentioning the need for awareness.
The social discussions suggest that the article has a significant impact, influencing opinions on regulation and highlighting ethical concerns about monetization practices in gaming.
Abstract in brief
- Loot boxes and similar monetization methods in video games are designed to encourage players to spend more money, often without clear benefits, which can be considered predatory.
- These practices can lead to problematic gaming behaviors, known as internet gaming disorder, where players have difficulty controlling their gaming habits and spend excessive time and money.
- Concerns about these schemes highlight the need for regulation and awareness to protect players from exploitative practices that can negatively impact their mental health and financial well-being.]
Top posts
Most liked on X and Bluesky@JustEntropical @Transistr_ @nargafreak @TeksetKnight @Neo_Bomberman Well, here’s a brief overview of the sort of predatory tactics used by games publishers in general (doesn’t mention Fortnite specifically but pretty much everything they say applies) https://t.co/3UpuU1bxq3
RT @andymiira: Interesting #paper about #PredatoryMonetizationSchemes in #videogames, something to take into account https://t.co/6dyRZgxjW…
RT @IsaacBasker: Googled "video games turning into gambling schemes"
Googled "video games turning into gambling schemes"
@N_T_Nhien @ParduotasG @Cerealkinder435 @teyvattabloid https://t.co/gHcaovUJjD "Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long-term cost of the activity until players are already financially and psychologically committed. "
All mentions
Analyzing Loot Boxes and Predatory Monetization in Video Games
Loot boxes and similar monetization methods in video games are designed to encourage players to spend more money, often without clear benefits. These practices can lead to problematic gaming behaviors, highlighting the…
How Do Mobile Games Manipulate You Into Spending Money?
The Impact of Loot Boxes on Players and Regulation Needs
Asmongold argues that loot boxes are a form of simulated gambling targeting children. Research indicates these practices can lead to problematic gaming behaviors and financial harm, highlighting the need for regulation…
Loot boxes in video games and their link to problem gambling
The study confirms a link between spending money on loot boxes and the severity of problem gambling. Findings suggest loot boxes may lead to or attract those with gambling issues, emphasizing the need for regulation due…
Loot Boxes and Gambling Risks in Video Games
Loot boxes are linked to problem gambling, potentially leading to gambling issues or attracting at-risk individuals. This study emphasizes the need for regulation due to their association with gambling behaviors.
@N_T_Nhien @ParduotasG @Cerealkinder435 @teyvattabloid https://t.co/gHcaovUJjD "Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long-term cost of the activity until players are already financially and psychologically committed. "
RT @IsaacBasker: Googled "video games turning into gambling schemes"
Googled "video games turning into gambling schemes"
RT @andymiira: Interesting #paper about #PredatoryMonetizationSchemes in #videogames, something to take into account https://t.co/6dyRZgxjW…
Interesting #paper about #PredatoryMonetizationSchemes in #videogames, something to take into account https://t.co/6dyRZgxjW2 #gaming #lootboxes #gambling #games #gamedev #monetization #addiction
@JustEntropical @Transistr_ @nargafreak @TeksetKnight @Neo_Bomberman Well, here’s a brief overview of the sort of predatory tactics used by games publishers in general (doesn’t mention Fortnite specifically but pretty much everything they say applies) https://t.co/3UpuU1bxq3
Microtransactions can move popular online games closer to online gambling https://bit.ly/2N0Jmhz read the editorial https://onlinelibrary.wiley.com/doi/full/10.1111/add.14286