February 2021 PMID 31258015

Virtual reality and video games in cardiac rehabilitation programs. A systematic review.

Sara García-Bravo, Alicia Cuesta-Gómez, Raquel Campuzano-Ruiz, María Jesús López-Navas, Joaquín Domínguez-Paniagua, Aurora Araújo-Narváez, Estrella Barreñada-Copete, Cristina García-Bravo, Mariano Tomás Flórez-García, Javier Botas-Rodríguez, Roberto Cano-de-la-Cuerda

Mentions

7
Peak: 2 in Mar 2021
across 3 sources since Mar 2021

Extended reach

2,336
potential audience

Total likes

25

Video views

680

Mentions per month

Mar 2021 – Dec 2023

Where it's discussed

  • X / Twitter3 posts
  • YouTube2 videos
  • Blogs2 articles

AI synopsis

What people are saying

The posts express general support for incorporating virtual reality and video games into cardiac rehabilitation, with phrases like 'used as a complement' and hashtags emphasizing the significance of this innovation; the tone and focus reflect a recognition of emerging benefits, but without detailed critique or extensive analysis.

AgreementModerate agreement

Most posts agree that virtual reality and video games are being integrated into cardiac rehabilitation, reflecting a positive view on their current and potential uses.

InterestNeutral interest

The discussions show moderate interest, mainly focusing on the fact that these technologies are now being employed in therapy rather than exploring in-depth research findings.

EngagementModerate engagement

Some posts, like the one from @allisonv_uofg, indicate a deeper engagement by noting the specific application of these tools as a complement to therapy, but overall, the engagement remains fairly basic.

ImpactModerate impact

The discussions suggest that this development is seen as meaningful in the context of cardiac rehab, though they acknowledge that these are early steps and more research is deemed necessary.

Abstract in brief

  • Virtual reality and video games are being explored as additional tools to help with cardiac rehab, showing benefits like increased heart rate, improved walking ability, and higher physical activity levels.
  • The review of 10 studies found that these technologies can boost motivation and adherence to rehab, but many studies had methodological limitations, so more high-quality research is needed.
  • Overall, virtual reality and video games have the potential to support cardiac rehab, but scientists need to define better protocols and targets to fully understand their long-term effectiveness.]

Top posts

Most liked on X and Bluesky
Allison
@allisonv_uofg · X

Virtual reality video games are now being used as a complement to cardiac therapy in CVD patients.

Mar 4, 2021 · 5 likes · 1 share · 38 followers View post →
Mª Nieves Muñoz Alcaraz
@munoz_nieves · X

Virtual reality and video games in #cardiacRehabilitation programs. A systematic review #occupationalTherapy #heartday2021 https://t.co/IwfzxnOolj

Sep 29, 2021 · 1,568 followers View post →

All mentions

Mª Nieves Muñoz Alcaraz
@munoz_nieves · X

Virtual reality and video games in #cardiacRehabilitation programs. A systematic review #occupationalTherapy #heartday2021 https://t.co/IwfzxnOolj

Sep 29, 2021 · 1,568 followers View post →
Alaina Arnds
@ArndsAlaina · X

RT @allisonv_uofg: Virtual reality video games are now being used as a complement to cardiac therapy in CVD patients.

Mar 5, 2021 · 1 share · 47 followers View post →
Allison
@allisonv_uofg · X

Virtual reality video games are now being used as a complement to cardiac therapy in CVD patients.

Mar 4, 2021 · 5 likes · 1 share · 38 followers View post →