The discussions collectively reveal a positive reception towards the scientific review, with examples like references to specific studies and personal insights about feeling better through casual gaming. Words like 'credible,' 'promising,' and 'scientific' demonstrate enthusiasm, while some posts question practical realism, indicating a nuanced consideration of the research's implications.
AgreementModerate agreement
Most posts endorse the idea that casual video games can positively influence mental health, highlighting the scientific review as credible evidence, though some are cautious or curious about practical applications.
InterestHigh interest
Discussions show high curiosity, with mentions of personal experiences, scientific studies, and potential future implications, indicating strong engagement with the topic.
EngagementModerate engagement
Posts reference specific scientific studies, share personal anecdotes, and question the realism of applying research findings, reflecting a moderate but meaningful degree of thoughtful engagement.
ImpactModerate impact
While not all discussions suggest immediate or broad change, several posts imply that the research could influence perceptions and future use of casual games for mental health management, suggesting moderate potential impact.
Abstract in brief
The article reviews research on how casual video games (CVGs) can potentially improve mental health issues like anxiety, depression, stress, and low mood, especially since many people avoid traditional treatments.
A systematic search of relevant studies found 13 that looked at the effects of different CVGs, mostly focusing on anxiety, with some also addressing depression and stress.
The results suggest that casual video games could be a promising, easy-to-access supplementary tool for managing mental health symptoms.]
@PatriciusPK "Teraz zostawmy naukę i skupmy się na logice." Może jednak nie zostawiajmy nauki:
https://t.co/L2lsV7n1aw
https://t.co/PaqLEOktyF
https://t.co/srmDtVukWS
X nie jest obowiązkowy a Ty swoimi wypowiedziami krzywdzisz ludzi. Usuń to na litość boską
A new study published in "Games for Health Journal" provides a systematic review of the literature examining the effects of casual videogames on #anxiety, #depression, #stress, and low mood. https://t.co/PGGpJMHrHl
#CasualVideogames #MentalHealth @GamesforHealthJ https://t.co/qPcDURDvIp
@FMannerheim @lenaewendel @moalkledin Jag har aldrig hört att dataspel innebär vila, men däremot återhämtning. (På samma sätt som vissa finner trädgårdarbete avkopplande, om än inte vilsamt.)
Här är en länk till review från 2020: https://t.co/nAHyETGUFj Du kan nog hitta fler studier mha Google Scholar.
Dec 23, 2021 · 2 likes · 1,124 followersView post →
AT
Andre Thomas
@athomas_tr · X
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review | Games for Health Journal https://t.co/owRU7tZxxS
This video explores the numerous mental and emotional benefits people have gained from playing video games. It highlights research supporting video games as a tool for enhancing mental wellness, particularly in treating…
This video explores how casual video games can potentially improve mental health issues like anxiety, depression, and stress, offering an accessible supplementary treatment option. It covers research findings on their…
In my novel, Casual (check it out if you haven't), the MC uses casual video games to manage anxiety and depression. Is this realistic? Some sources say it may be: https://t.co/IG3rq8Lz0s
But it would take us a lot of effort to get there -- and is it a place we want to go?
@PatriciusPK "Teraz zostawmy naukę i skupmy się na logice." Może jednak nie zostawiajmy nauki:
https://t.co/L2lsV7n1aw
https://t.co/PaqLEOktyF
https://t.co/srmDtVukWS
X nie jest obowiązkowy a Ty swoimi wypowiedziami krzywdzisz ludzi. Usuń to na litość boską
Can casual video games be the answer to managing stress and anxiety?
Aug 3, 2023 · 2 likes · 1 share · 50 followersView post →
JK
Jessica Kathmann
@JessicaKathmann · X
@medienmonolog @GamePsychologe @BenFlavor Pine, R., Fleming, T., McCallum, S., & Sutcliffe, K. (2020). The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review. GAMES FOR HEALTH JOURNAL: Research, Development, and Clinical Applications, 9(4). doi: 10.1089/g4h.2019.0132
@FMannerheim @lenaewendel @moalkledin Jag har aldrig hört att dataspel innebär vila, men däremot återhämtning. (På samma sätt som vissa finner trädgårdarbete avkopplande, om än inte vilsamt.)
Här är en länk till review från 2020: https://t.co/nAHyETGUFj Du kan nog hitta fler studier mha Google Scholar.
Dec 23, 2021 · 2 likes · 1,124 followersView post →
MI
Mary Ann Liebert Inc
@LiebertPub · X
New Virtual Issue! Games for Mental Health and Wellness
Check out high-impact articles focused on the effect that #games can have on #mentalhealth and #wellness in @GamesforHealthJ:
https://t.co/qQrbuFI5iR
https://t.co/9CoYNpp5dx
https://t.co/jqhM6I3tEw
https://t.co/Ag60Qd2QLT https://t.co/5vOPqfQ22R
Aug 19, 2021 · 1 like · 1 share · 4,625 followersView post →
YL
yann leroux
@yannleroux · X
2) Pine, R., Fleming, T., McCallum, S., & Sutcliffe, K. (2020). The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal.
Free Access! Read a top-read article published in @GamesforHealthJ:
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review https://t.co/Xu2P3noYEi
#VideoGames #VideoGameApp #MentalHealth #GamesForHealth #Stress #Anxiety #Depression https://t.co/JbtbWowKjA
More and more studies emerge about the psychological benefits of video games. Will probably still take a few years to get away from the "video games are dangerous" narrative - but we're getting there.
https://t.co/F8ZSUD50yx
RT @Quemandoacromo: "The Effects of Casual Videogames on Anxiety,Depression,Stress,and Low Mood : A Systematic Review" > https://t.co/eIS7X…
Oct 4, 2020 · 1 share · 6,685 followersView post →
QC
Quemando[a]cromo
@Quemandoacromo · X
"The Effects of Casual Videogames on Anxiety,Depression,Stress,and Low Mood : A Systematic Review" > https://t.co/eIS7XFegmV
(vía @GamesforHealthJ) https://t.co/Ac92vbhL6K
A new study published in "Games for Health Journal" provides a systematic review of the literature examining the effects of casual videogames on #anxiety, #depression, #stress, and low mood. https://t.co/PGGpJMHrHl
#CasualVideogames #MentalHealth @GamesforHealthJ https://t.co/qPcDURDvIp
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review | Games for Health Journal https://t.co/xXQLx4bOoE
Apr 13, 2020 · 1 like · 1 share · 1,743 followersView post →
NC
Neal of All Cosmos
@nealbauer · X
A systematic review of casual videogames on anxiety, depression, stress, and low mood shines a bit of light on why I've been feeling so much better after weeks of being in lockdown.
Thanks #DoomEternal #ResidentEvil3 #FF7Remake #Persona5Royal and science!
https://t.co/1wzTNWoQcM
Apr 13, 2020 · 1 like · 1,727 followersView post →
F
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... anxiety, depression and mood: https://www. liebertpub.com/doi/full/10.1089/g4h.2019.0132 · No photo description available.