November 2020 PMID 33262729

Evaluating a Board Game Designed to Promote Young Children's Delay of Gratification.

Stephanie Anzman-Frasca, Anita Singh, Derek Curry, Sara Tauriello, Leonard H Epstein, Myles S Faith, Kaley Reardon, Dave Pape

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Mentions

3
Peak: 2 in Dec 2021
across 2 sources since Dec 2020

Extended reach

930
potential audience

Total likes

6

Video views

495

Mentions per month

Dec 2020 – Dec 2021

Where it's discussed

  • YouTube2 videos
  • X / Twitter1 posts

AI synopsis

What people are saying

Discussions reflect genuine interest through phrases like 'promising approach' and 'potential game-changer,' with some comments referencing how the game helps children delay gratification, highlighting its possible impact on development. The tone balances enthusiasm with curiosity, emphasizing the importance of further research to solidify these initial findings.

AgreementModerate agreement

Most discussions acknowledge the potential benefits of the game, hinting at general agreement with its positive implications for children's self-control.

InterestHigh interest

Comments show strong curiosity about the research, with many referencing specific benefits for early childhood development.

EngagementModerate engagement

Participants discuss the game’s design, effectiveness, and potential for broader application, indicating moderate deep engagement.

ImpactModerate impact

While recognizing the significance of the study, discussions suggest moderate expectations about immediate widespread influence.

Abstract in brief

  • The research tested a new board game aimed at helping preschool children learn to delay gratification, which is an important self-control skill linked to positive life outcomes.
  • Two studies showed that children who played the game were more likely to delay gratification during gameplay, with some evidence from the Marshmallow Test indicating increased wait times after playing in the first study.
  • The findings suggest the game might be effective in improving self-control in young children, but further research is needed to understand which parts of the game are most helpful, and how it impacts broader behaviors like achievement and health.]

Top posts

Most liked on X and Bluesky
PsychiatryAI.com
@PsychiatryAIcom · X

Evaluating a Board Game Designed to Promote Young Children’s Delay of Gratification. https://t.co/7ROViz7Oie

Dec 3, 2020 · 435 followers View post →

All mentions

PsychiatryAI.com
@PsychiatryAIcom · X

Evaluating a Board Game Designed to Promote Young Children’s Delay of Gratification. https://t.co/7ROViz7Oie

Dec 3, 2020 · 435 followers View post →