児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘルス改善にゲーム化した治療が有効" https://t.co/NzrUSKjt4A
Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions: A Systematic Review and Meta-Analysis.
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Sep 2024 – Feb 2025Where it's discussed
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X / Twitter34 posts
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News27 articles
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Blogs5 articles
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Bluesky1 posts
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YouTube1 videos
AI synopsis
What people are saying
Several discussions highlight the positive effects found in the research, describing gamified interventions as 'effective' and 'promising' for managing ADHD and depression in children. The tone reflects a mix of curiosity and analytical depth, as commenters evaluate the significance of the findings and their potential application, using words like 'support' and 'impact' to convey both enthusiasm and consideration of the study's limitations.
Most discussions support the findings, emphasizing the potential benefits of gamified digital interventions for pediatric mental health, especially for ADHD and depression.
Posts show high curiosity, mentioning how these digital tools can serve as supplementary treatments and referencing clinical trials and research results.
Many posts critically analyze the study's implications, citing specific outcomes such as the effectiveness for ADHD and depression but not for anxiety, indicating deep engagement with the research details.
While the overall tone recognizes promising outcomes, some discussions suggest cautious optimism, noting that effects are modest and further research is necessary.
Abstract in brief
- This systematic review and meta-analysis examined 27 randomized clinical trials involving 2911 children and adolescents to assess the effectiveness of gamified digital mental health interventions (DMHIs) for treating ADHD, depression, and anxiety, finding modest but significant benefits for ADHD and depression but not for anxiety.
- The study highlights that gamified DMHIs delivered via computer and those involving more male participants tend to produce larger treatment effects, indicating potential moderators of intervention success.
- Overall, while gamified DMHIs show promise, their effects are currently small, underscoring the need for further research to optimize these digital tools for pediatric mental health treatment.]
Top posts
Most liked on X and Bluesky小児の不安・うつ・ADHDに対するゲーミフィケーションを用いたデジタルメンタルヘルス介入は有効か?→ADHDとうつのみ有効であった。研究数が増えると違う結果になりえる Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://t.co/Z7J00zc26p
In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of ADHD and depressive symptoms among children and adolescents but not for reducing the severity of anxiety symptoms. https://t.co/L3Y1Icm98h https://t.co/Oc94mkkntg
Have a child with #ADHD or #depression? There is a game for that! Systematic review of 27 RCT finds gamified digital mental health interventions effective for treating pediatric depression, and attention-deficit/hyperactivity disorder, but n ot anxiety. https://t.co/5RvB8mGl24
In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of ADHD and depressive symptoms among children and adolescents but not for reducing the severity of anxiety symptoms. https://t.co/LkaAZh6K1q https://t.co/ZF02gA0kKb
Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://t.co/0HbI3Q8sJr
All mentions
Evaluating the Effectiveness of Gamified Digital Interventions for Pediatric Mental Health
This systematic review and meta-analysis examined 27 trials involving 2911 children to assess gamified digital mental health interventions for ADHD, depression, and anxiety, showing modest benefits especially for ADHD…
https://t.co/Zy0RPzdTWY
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
A systematic review and meta-analysis found that mental health digital games can improve ADHD and depression in children. This can be an additional intervention along with SSRIs to manage depression in children. https://t.co/RVvzyICc1O
RT @DrvanTilburg: Have a child with #ADHD or #depression? There is a game for that! Systematic review of 27 RCT finds gamified digital me…
RT @DrvanTilburg: Have a child with #ADHD or #depression? There is a game for that! Systematic review of 27 RCT finds gamified digital me…
Have a child with #ADHD or #depression? There is a game for that! Systematic review of 27 RCT finds gamified digital mental health interventions effective for treating pediatric depression, and attention-deficit/hyperactivity disorder, but n ot anxiety. https://t.co/5RvB8mGl24
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of ADHD and depressive symptoms among children and adolescents but not for reducing the severity of anxiety symptoms. https://t.co/LkaAZh6K1q https://t.co/ZF02gA0kKb
RT @shashunsho: 小児の不安・うつ・ADHDに対するゲーミフィケーションを用いたデジタルメンタルヘルス介入は有効か?→ADHDとうつのみ有効であった。研究数が増えると違う結果になりえる Efficacy of Gamified Digital Mental He…
Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://jamanetwork.com/journals/jamapediatrics/fullarticle/2823863?utm_source=twitter&utm_campaign=content-shareicons&utm_content=article_engagement&utm_medium=social&utm_term=110524
Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://t.co/0HbI3Q8sJr
RT @shashunsho: 小児の不安・うつ・ADHDに対するゲーミフィケーションを用いたデジタルメンタルヘルス介入は有効か?→ADHDとうつのみ有効であった。研究数が増えると違う結果になりえる Efficacy of Gamified Digital Mental He…
RT @shashunsho: 小児の不安・うつ・ADHDに対するゲーミフィケーションを用いたデジタルメンタルヘルス介入は有効か?→ADHDとうつのみ有効であった。研究数が増えると違う結果になりえる Efficacy of Gamified Digital Mental He…
小児の不安・うつ・ADHDに対するゲーミフィケーションを用いたデジタルメンタルヘルス介入は有効か?→ADHDとうつのみ有効であった。研究数が増えると違う結果になりえる Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://t.co/Z7J00zc26p
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
RT @afcp_01: 児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘ…
児童青年に対する、ゲーム形式のデジタルメンタルヘルス治療の系統的レビューとメタアナリシス。うつ、不安、ADHDに関する研究が扱われている。 元論文 https://t.co/6sWTBnajjE は JAMA Pediatr 。 "小児のメンタルヘルス改善にゲーム化した治療が有効" https://t.co/NzrUSKjt4A
【MA】ゲームでメンタル改善できる? 研究27件から青少年2,911人を解析 デジタルメンタルヘルス介入は、ADHDとうつ病の改善に効果がある 不安障害には目立った効果がない 一部で、タブレットよりPCの方が効果が高い ジャンル差や性差もみられた https://t.co/calK6HW4gv
A new JAMA Pediatrics study shows that gamified digital mental health interventions (DMHIs) are effective for treating ADHD and depression in children but not anxiety. Read more here: https://t.co/tOWRGsnTyx
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{FR Fighting Stigma} Lutter contre le TDAH et la dépression chez les enfants - Ma Clinique: Study: Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions. ... mentale pour les problèmes de santé mentale ... https://t.co/cIuipk1u43
Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://t.co/gZwa6yJnaz
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions https://t.co/wmFbZN3p7y
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
RT @JAMAPediatrics: In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of…
In randomized clinical trials, gamified digital mental health interventions were effective in improving the severity of ADHD and depressive symptoms among children and adolescents but not for reducing the severity of anxiety symptoms. https://t.co/L3Y1Icm98h https://t.co/Oc94mkkntg