Cyberpsychol Behav April 2007 PMID 17474848

Excessive computer game playing: evidence for addiction and aggression?

S M Grüsser, R Thalemann, M D Griffiths

Mentions

15
Peak: 1 in Aug 2017
across 4 sources since Aug 2017

Extended reach

4,051
potential audience

Total likes

53

Video views

3,897

Mentions per month

Aug 2017 – Dec 2023

Where it's discussed

  • News11 articles
  • YouTube2 videos
  • X / Twitter1 posts
  • Facebook1 posts

AI synopsis

What people are saying

The discussions reflect a generally cautious and moderate stance, with commentators mentioning that only a small percentage of gamers meet addiction criteria and highlighting the weak evidence regarding aggression. Words like 'interesting' and 'questionable' demonstrate an evaluative tone, while the overall engagement suggests viewers find the topic worth considering but not revolutionary.

AgreementModerate agreement

Most discussions appear to agree that the study sheds light on the complexity of gaming addiction and its effects, with some questioning the strength of the links to aggression.

InterestModerate interest

Participants show moderate curiosity, several posts referencing the rarity of addiction cases and pondering implications rather than engaging deeply with methodology.

EngagementModerate engagement

Posts reflect a casual interest, with some questioning the findings or sharing personal opinions rather than analyzing data or research details.

ImpactNeutral impact

The discussions seem to recognize some relevance of the study, but overall, they do not suggest it has a groundbreaking or transformative impact on understanding gaming habits.

Abstract in brief

  • The study investigated the potential for computer games to be addictive and their link to aggression, analyzing data from over 7,000 gamers.
  • Around 1.19% of participants met criteria for gaming addiction, but there was only weak evidence linking excessive gaming to aggressive behaviors.
  • Results suggest that even non-monetary gaming can be addictive, highlighting the need for prevention and intervention strategies related to gaming habits.]

Top posts

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Albert Einstein
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All mentions

Albert Einstein
@AlbertAOfficial · X

@melodyied @deZeZed https://t.co/jlPFkqmYFo

Dec 7, 2023 · 35 followers View post →
(Melissa A. Click, Suzanne Scott (Eds.) ) The Routl | PDF
News

' CyberPsychology & Behavior, 10(2): 290–292, http://doi.org/10.1089/cpb.2006.9956. Haenfler, R. (2009) Goths, Gamers, and Grrrls: Deviance and Youth ...

Dec 17, 2025 View →
Mobile Games and Academic Performance of University Students ...
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... 10.1089/cpb.2006.9956 12. Henseler, J., Ringle, C. M., &Sarstedt, M. (2015). A new criterion for 33. Poon, A. W. (2012). Computer Game Addiction and Emotional

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Time Management and Academic Performance of Grade 6 Mobile ...
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Understanding Online. Gaming Addiction and Treatment Issues for Adolescents. Cyberpsychol Behavior, 10(2). https://doi.org/10.1089/cpb.2006.9956. Gunawan, P ...

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Chapter 3 4 | PDF | P Value | Sleep
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game playing: Evidence for addiction and aggression? Cyberpsychology & Behavior, 10, 290–292. doi:10.1089/cpb.2006.9956. Griffiths, M. D. (1997) ...

Dec 17, 2025 View →
Saquib 2017 | PDF | Mental Disorder | Adolescence
News

Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10(2), 290-292. AC. doi:10.1089/cpb.2006.9956.

Dec 17, 2025 View →
What Is A True Gamer The Male | PDF | Stereotypes | Gender
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doi:10.1089/cpb.2006.9956. of stereotype content: Observations of groups' roles shape stereo- Haagsma, M. C., Pieterse, M. E., & Peters, O. (2012). The ...

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Beliren Yetişkinlerde Oyun Bağimliliği, Oyun Oynama Motivasyonu ...
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https://doi.org/10.1089/cpb.2006.9956. Guay, F., Mageau, G. A., ve Vallerand, R. J. (2003). On the hierarchical structure of self- determined motivation: A ...

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Spor Bilimleri Dergisi: Sivas Cumhuriyet Üniversitesi | PDF
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Cyberpsychology & behavior, 10(2), 290-292. Retrieved from https://www.liebertpub.com/doi/abs/10.1089/cpb.2006.9956. Gülsoy, S. (2019). Oyun, kültür ve zaman ...

Dec 17, 2025 View →
338 1726 1 PB | PDF
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Behavior, 10(2), p. 290–292. doi:10.1089/cpb.2006.9956. (E.T: 05.02.2012). ... 10.1089/cpb. 1998.1.237?2. (E.T: 09.11.2011). ZfWT Vol. 4, No. 3 (2012). You ...

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The Impact of Problem-Based Serious Games On Learning ...
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2007, doi: 10.1089/ requirements with a serious game,'' in Proc. 50th ACM Tech. Symp. Com- cpb.2006.9956. put. Sci. Educ., Feb. 2019, pp. 211–217. [30] ...

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High School Students Understanding of The Risks of Online Game ...
News

addiction and aggression? CyberPsychology & Behavior, 10(2), 290–292. https://doi.org/10.1089/cpb.2006.9956. Hindarto, S. M. ( ...

Nov 13, 2019 View →
GROUP 4 1. INTROVERSION
Facebook

com/doi/abs/10.1089/cpb.2006.9956 4. EMOTIONS AND PERSONHOOD https://www.google. com/books?hl=en&lr=&id=XkJoAgAAQBAJ &oi=fnd&pg=PP1&dq ...

Dec 12, 2018 View →