Excessive computer game playing: evidence for addiction and aggression?
S M Grüsser, R Thalemann, M D Griffiths
April 2007 Cyberpsychol BehavSynopsis of Social media discussions
The discussions reflect a generally cautious and moderate stance, with commentators mentioning that only a small percentage of gamers meet addiction criteria and highlighting the weak evidence regarding aggression. Words like 'interesting' and 'questionable' demonstrate an evaluative tone, while the overall engagement suggests viewers find the topic worth considering but not revolutionary.
Agreement
Moderate agreementMost discussions appear to agree that the study sheds light on the complexity of gaming addiction and its effects, with some questioning the strength of the links to aggression.
Interest
Moderate level of interestParticipants show moderate curiosity, several posts referencing the rarity of addiction cases and pondering implications rather than engaging deeply with methodology.
Engagement
Moderate level of engagementPosts reflect a casual interest, with some questioning the findings or sharing personal opinions rather than analyzing data or research details.
Impact
Neutral impactThe discussions seem to recognize some relevance of the study, but overall, they do not suggest it has a groundbreaking or transformative impact on understanding gaming habits.
Social Mentions
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2 Videos
1 Posts
1 Posts
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11 Articles
Metrics
Video Views
3,897
Total Likes
53
Extended Reach
4,051
Social Features
15
Timeline: Posts about article
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Abstract Synopsis
- The study investigated the potential for computer games to be addictive and their link to aggression, analyzing data from over 7,000 gamers.
- Around 1.19% of participants met criteria for gaming addiction, but there was only weak evidence linking excessive gaming to aggressive behaviors.
- Results suggest that even non-monetary gaming can be addictive, highlighting the need for prevention and intervention strategies related to gaming habits.]
Albert Einstein
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