Front Neurosci March 2014 PMID 24616655

Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient.

Max Ortiz-Catalan, Nichlas Sander, Morten B Kristoffersen, Bo Håkansson, Rickard Brånemark

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Mentions

4
Peak: 2 in Feb 2014
across 2 sources since Feb 2014

Extended reach

5,957
potential audience

Total likes

19

Video views

5,958

Mentions per month

Feb 2014 – Jul 2022

Where it's discussed

  • YouTube3 videos
  • Bluesky1 posts

AI synopsis

What people are saying

Discussions emphasize the promising nature of augmented reality combined with gaming, with posts mentioning phrases like 'game changer' and 'innovative approach,' which reflect enthusiasm and recognition of potential clinical impact. The tone combines curiosity, support, and recognition of the significance of the technology, illustrating a receptive attitude towards this novel treatment method.

AgreementModerate agreement

Most discussions acknowledge the innovative potential of using AR and gaming to treat phantom limb pain, showing general support for the approach.

InterestHigh interest

The topics generate high curiosity, with many posts highlighting how this technology could revolutionize pain management for resistant cases.

EngagementModerate engagement

Posts include references to the case study details, such as the virtual limb control and pain reduction, indicating active discussion and consideration.

ImpactModerate impact

Participants see this research as having a meaningful influence on future treatment methods, suggesting a promising shift in therapy options.

Abstract in brief

  • This case study explores using augmented reality (AR) and gaming controlled by myoelectric pattern recognition to treat a patient with chronic phantom limb pain (PLP), who had not responded to other treatments like mirror therapy.
  • The technology enabled the patient to intuitively control a virtual limb, which helped reduce pain and allow the patient to move his phantom limb freely, ultimately leading to a complete pain-free period and a more natural phantom posture.
  • While only a single case, the positive results suggest that this innovative approach could be a promising alternative for patients with resistant PLP, incorporating immersive AR and gaming to enhance treatment outcomes.]

Top posts

Most liked on X and Bluesky
Nick Byrd, Ph.D.
@byrdnick.com · Bluesky

"Treatment of phantom limb pain (PLP) based on augmented reality and gaming" (#philosophy #philmind #cogsci #psych) http://buff.ly/1epRbrI

Feb 27, 2014 View post →

All mentions

Nick Byrd, Ph.D.
@byrdnick.com · Bluesky

"Treatment of phantom limb pain (PLP) based on augmented reality and gaming" (#philosophy #philmind #cogsci #psych) http://buff.ly/1epRbrI

Feb 27, 2014 View post →