"Overall, the evidence indicated that moderate use of digital technology is not intrinsically harmful and may be advantageous in a connected world." Daten: Repräsentative Studie mit 120.115 Schülern in UK. (Przybylski & Weinstein, 2017). https://t.co/QPOQHLl6XD @ShuhBillSkee
A Large-Scale Test of the Goldilocks Hypothesis.
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Jan 2019 – Sep 2025Where it's discussed
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News197 articles
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X / Twitter31 posts
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Blogs18 articles
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Bluesky2 posts
AI synopsis
What people are saying
Discussions often highlight the robustness of the evidence, citing detailed figures such as 'over 120,000 adolescents' and emphasizing phrases like 'moderate use is not harmful' and 'can be beneficial,' demonstrating an appreciation for the research's scope and nuanced findings. The tone varies from supportive to analytical, reflecting a balanced acknowledgment of the study's implications.
Most discussions support the study's conclusion that moderate digital screen time is not harmful and can be beneficial, showing general consensus with phrases like 'not intrinsically harmful' and 'may be advantageous.'
Posts demonstrate high interest with mentions of the large sample size, implications for adolescent well-being, and references to detailed research, suggesting engagement with the study's findings and methodology.
Several posts refer to specific aspects like differences between media types, implications for policy, and connections to mental health, indicating participant depth through references to research impacts and nuanced debates.
While many acknowledge the study's significance, comments emphasize its influence on guidelines and future research, indicating a moderate but meaningful potential to shape perspectives on digital use and youth health.
Abstract in brief
- The study analyzed data from over 120,000 English adolescents to understand how digital screen time relates to mental wellbeing, finding that the relationship is quadratic, meaning moderate use is generally not harmful and may even be beneficial.
- The research revealed that the timing of digital use (weekdays vs weekends) influences its impact, highlighting the importance of considering daily routines when assessing digital activities' effects on mental health.
- Overall, the findings suggest that moderate digital technology use is not inherently damaging and can be advantageous, providing guidance for limiting adolescent screen time and a framework for future rigorous research on digital use and youth wellbeing.
Top posts
Most liked on X and Blueskyit's a helpful study that finds that moderate screen time, including games, is *not* linked to worse mental wellbeing. but it's not necessarily relevant, here. 5/ https://t.co/yG6VjjhKSk
Enjoyable morning train reading on screen use and health in adolescents from @ShuhBillSkee & Netta Weinstein - the Goldilocks hypothesis. Thoughtful, considered research https://t.co/95E5VaDqkV
@the_english_way @SteMarais @bortzmeyer Przybylski, A.K., & Weinstein, N. (2017). A large-scale test of the goldilocks hypothesis: Quantifying the relations between digital screen use and the mental wellbeing of adolescents. Psychological Science, 28, 204-215.
https://t.co/BqAExyQP1Q is source, interesting to note the difference between "hot media" like videogames vs stuff like using the smartphone. other studies support that using social media to genuinely connect and not just refresh twitter until your brain is goo (like me) is fine
Source: https://t.co/gpj1VxWpQU
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* Przybylski, A. K., & Weinstein, N. A large-scale test of the Goldilocks hypothesis (2017)
#FランとAIの会話 #SNS SNS利用時間にみる精神負荷 ~集団的特性の普遍性と最小集団の脆弱化~ まとめ:AI先生 文献 Oxford Internet Institute A Large-Scale Test of the Goldilocks Hypothesis: Quantifying the Relations Between Digital-Screen Use and the Mental Well-Being of Adolescents https://t.co/q9owGlMr9s
A Large-Scale Test of the Goldilocks Hypothesis: Quantifying the Relations Between Digital-Screen Use and the Mental Well-Being of Adolescents journals.sagepub.com/doi/full/10....
メディアごとのスクリーンタイムと幸福感の関連の大規模調査(N=約12万!)で,ゴルディロックス仮説(ちょうどいい仮説)を検証。使用時間が幸福感に与える正負の影響が使用時間によって変化し,メディアごとにその程度が異なるが,使用しすぎは幸福感の低さと関連。 https://t.co/xydEniu3uO
Referensi: Przybylski, A. K., & Weinstein, N. (2017). A large-scale test of the goldilocks hypothesis: Quantifying the relations between digital-screen use and the mental well-being of adolescents. Psychological Science, 28(2), 204-215.
Goldilocks: ‘Moderate use of digital tech is NOT intrinsically harmful’. Evidence based. Mobieltje wegleggen op school, maar computers en digitale edu-games gamification gewoon doen! Bron: https://t.co/OJFETA8r5o #onderwijs #edutech https://t.co/LZ1oAQHwaR
Source: https://t.co/gpj1VxWpQU
@James_Pooley @mitpress my understanding is the former https://t.co/6tbOgAzOpz
A Large-Scale Test of the Goldilocks Hypothesis: Quantifying the Relations Between Digital-Screen Use and the Mental Well-Being of Adolescents - Andrew K. Przybylski, Netta Weinstein, 2017 https://t.co/gCFMVJUwyJ
#Summer6110UPEI "Overall, the evidence indicated that moderate use of digital technology (by adolescents) is not intrinsically harmful and may be advantageous in a connected world." https://t.co/dq8J7hHcxv
RT @gamingthemind: it's a helpful study that finds that moderate screen time, including games, is *not* linked to worse mental wellbeing. b…
it's a helpful study that finds that moderate screen time, including games, is *not* linked to worse mental wellbeing. but it's not necessarily relevant, here. 5/ https://t.co/yG6VjjhKSk
@lchausmann @StineLiv og vi bør overveje
While long hours of digital screen time may present a negative influence on mental wellbeing, moderate levels of use may provide advantages to adolescents and benefit their development in terms of communication, creativity and social growth. https://t.co/TX9wUTyUFv https://t.co/Rp4Zwib8Md
Similar conclusion "Overall, the evidence indicated that moderate use of digital technology is not intrinsically harmful and may be advantageous in a connected world." https://t.co/bsaptQn4bY
Avec un échantillon pareil Przybylski & Weinstein, pour qui la santé mentale baisse aussi bien avec les temps d’écrans faibles que élevés, peuvent aller se rhabiller ! https://t.co/lOWKffOKKW
@YamadaLorenzo メディアのせいか、情報を調べようとしないのか そういうことを言う老害がいるのは本当に残念です ゲームに関してはオックスフォード大学の研究である程度なら幸福度を上げますが一定量のプレイ時間を超えると幸福度が下がるので程々が人間にとっては1番いいのかもしれません https://t.co/2igw25Eu5t
https://t.co/BqAExyQP1Q is source, interesting to note the difference between "hot media" like videogames vs stuff like using the smartphone. other studies support that using social media to genuinely connect and not just refresh twitter until your brain is goo (like me) is fine
RT @yannleroux: @GrablyR @TouitTouit Je ne veux pas vous assomer sous une tonne de références. @OrbenAmy https://t.co/kkyivBNyEq et @ShuhBi…
@GrablyR @TouitTouit Je ne veux pas vous assomer sous une tonne de références. @OrbenAmy https://t.co/kkyivBNyEq et @ShuhBillSkee sont de bons points d'entrée dans la discussion https://t.co/kXY21fMNaJ
@marinawl @HenkelGarcia Qué bien, publicaron dos el mismo año. El que referencio es: Przybylski, A. K., & Weinstein, N. (2017). A large‐scale test of the goldilocks hypothesis: Quantifying the relations between digital‐screen use and the mental well‐being of adolescents. Psychological Science, 28...
As with everything CCP related, sounds good but in reality: 15-year-olds who had a moderate amount of daily screen time reported better mental well-being compared to those who had very little (< 1-2 hours) or a lot (> 5-6 hours) of screen time each day. https://t.co/hG6AST938G https://t.co/CfOQgxewr4
2017 study suggests moderate sreen time can actually be beneficial for teen mental health. #publhlth791 @hawklake https://t.co/wBrnhTIAdM
@jeppebundsgaard @StineLiv @MieOeh @EdelbergRasmus @SkoleForaeldre Der er god forskning, der peger på, at sammenfald med problemer, statistisk set findes i ekstremenderne. Nyt studie fandt fx også at det at *droppe af* SoMe kunne være et advarselstegn. Se særligt denne, hvor der kigges efter knæk og kvadartiske effekter https://t.co/8mskIWkI1T
Despite concerns about the relation between screen time and mental health, this study by @ShuhBillSkee finds factors such as week -end vs. -day use, and caregiver collaboration, as more significant to adolescent well-being than moderate screen time. https://t.co/NQHzWgrILS
"People are making expansive claims about link between well-being & tech use, but if this was displayed on a Venn diagram, the circles would overlap one quarter of one percent." - Andrew Przybylski @ShuhBillSkee , Dir of Research @OIIOxford https://t.co/j8DZjeaVMr #ScreenTime
RT @paulramchandani: Enjoyable morning train reading on screen use and health in adolescents from @ShuhBillSkee & Netta Weinstein - the Gol…
RT @paulramchandani: Enjoyable morning train reading on screen use and health in adolescents from @ShuhBillSkee & Netta Weinstein - the Gol…
Enjoyable morning train reading on screen use and health in adolescents from @ShuhBillSkee & Netta Weinstein - the Goldilocks hypothesis. Thoughtful, considered research https://t.co/95E5VaDqkV
@the_english_way @SteMarais @bortzmeyer Przybylski, A.K., & Weinstein, N. (2017). A large-scale test of the goldilocks hypothesis: Quantifying the relations between digital screen use and the mental wellbeing of adolescents. Psychological Science, 28, 204-215.
"The findings inform recommendations for limiting adolescents’ technology use and provide a template for conducting rigorous investigations into the relations between digital technology and children’s ... health." Read more: https://t.co/OkS3qmMrtY #DigitalParenting #WeAreMudita
RT @realsci_DE: "Overall, the evidence indicated that moderate use of digital technology is not intrinsically harmful and may be advantageo…
"Overall, the evidence indicated that moderate use of digital technology is not intrinsically harmful and may be advantageous in a connected world." Daten: Repräsentative Studie mit 120.115 Schülern in UK. (Przybylski & Weinstein, 2017). https://t.co/QPOQHLl6XD @ShuhBillSkee