Abstract

Hundreds of millions of people play intellectually-demanding video games every day. What does individual performance on these games tell us about cognition? Here, we describe two studies that examine the potential link between intelligence and performance in one of the most popular video games genres in the world (Multiplayer Online Battle Arenas: MOBAs). In the first study, we show that performance in the popular MOBA League of Legends' correlates with fluid intelligence as measured under controlled laboratory conditions. In the second study, we also show that the age profile of performance in the two most widely-played MOBAs (League of Legends and DOTA II) matches that of raw fluid intelligence. We discuss and extend previous videogame literature on intelligence and videogames and suggest that commercial video games can be useful as 'proxy' tests of cognitive performance at a global population level.

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Link Source
Download Source 1https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0186621Web Search
Download Source 2http://www.ncbi.nlm.nih.gov/pmc/articles/PMC5687598PMC
Download Source 3http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0186621PLOS

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