The discussions reflect a positive reception towards the research, with examples like one poster mentioning the use of portable games for preoperative anxiety and another highlighting how gaming helps them cope with stress, illustrating genuine interest and engagement. The tone varies from supportive to skeptical, but overall indicates a moderate acknowledgment of the article's relevance and potential influence.
AgreementModerate agreement
Most comments support the idea that video games can be beneficial for mental health, with at least one referencing positive research and others expressing personal agreement.
InterestHigh interest
Discussions show high curiosity about the topic, with posts mentioning specific applications and advocating for more research, indicating strong interest.
EngagementModerate engagement
Users are actively engaging with the subject by sharing examples, referencing studies, and discussing personal experiences, which reflects thoughtful involvement.
ImpactModerate impact
While the overall enthusiasm suggests recognition of potential benefits, the conversations are mostly speculative or personal, so the perceived real-world impact is moderate.
Abstract in brief
Emerging research indicates that commercial off-the-shelf video games could have applications in prevention and therapy for mental and physical health, but systematic studies are lacking.
Challenges to academic research include inconsistent terminology, rapidly evolving technology, societal attitudes, and complex interactions between individual and social factors.
The paper advocates for a new interdisciplinary research approach, highlighting grassroots online communities already using video games for healing, prevention, and recovery purposes.]
@naomicfisher Hi Naomi! This is my area of research, and I couldn't agree with you more. #videogames can be good for #mentalhealth, not just for kids. Hopefully you've seen some of this already: https://t.co/0CK7uz2Ziw https://t.co/lItMYYyKFf
Unfortunate article about gaming https://t.co/oKTa8vddwW that does a poor job of being backed by evidence, except for the great study by @ShuhBillSkee. Casino gaming to boost cognitive skills-bad idea. No links to evidence? Try this: https://t.co/0CK7uz2Ziw
@mrdanielranson For me, taking a break and #gaming really helps in handling, or more appropriately bypassing stressful #mentalhealth states while at #work.
Following is a very resourceful reference that explores the same:
https://t.co/2CT7MkX4RA
Aug 25, 2020 · 1 like · 2,132 followersView post →
PS
PF Anderson @pfanderson@disabled.social
@pfanderson · X
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime https://t.co/us6slrW7Cy #games #gaming
This video examines how commercial off-the-shelf video games can be used in prevention and therapy for mental and physical health, emphasizing the need for systematic research and the role of online communities in…
Emerging research suggests that off-the-shelf video games may help in prevention and therapy for health issues, but systematic studies are needed. Challenges include inconsistent terminology, evolving technology, and…
Emerging research indicates that commercial off-the-shelf video games could have applications in prevention and therapy for mental and physical health, but systematic studies are lacking. This video explores the…
@naomicfisher Hi Naomi! This is my area of research, and I couldn't agree with you more. #videogames can be good for #mentalhealth, not just for kids. Hopefully you've seen some of this already: https://t.co/0CK7uz2Ziw https://t.co/lItMYYyKFf
Retomando la lectura. Dice el artículo "Para niños en preoperatorio un juego portátil es más útil contra la ansiedad pre-operación que una dosis de midazolam" https://t.co/LE2KXqXzRr
Unfortunate article about gaming https://t.co/oKTa8vddwW that does a poor job of being backed by evidence, except for the great study by @ShuhBillSkee. Casino gaming to boost cognitive skills-bad idea. No links to evidence? Try this: https://t.co/0CK7uz2Ziw
@mrdanielranson For me, taking a break and #gaming really helps in handling, or more appropriately bypassing stressful #mentalhealth states while at #work.
Following is a very resourceful reference that explores the same:
https://t.co/2CT7MkX4RA
Aug 25, 2020 · 1 like · 2,132 followersView post →
LC
Luis F. Rivera-Chavez
@drfeliperivera · X
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
org/10.3389/fpsyt.2017.00300. Cerni, R. T., & Talmud, I. (2015). To Know that you are Not Alone: The Effect of Internet Usage on LGBT Youth’s Social ...
org/10.3389/fpsyt.2017.00300. Cerni, R. T., & Talmud, I. (2015). To Know that you are. Not Alone: The Effect of Internet Usage on LGBT Youth’s Social ...
https://doi.org/10.3389/fpsyt.2020.00564. 228 Ravin, K. A., & Loy, M. (2015) ... https://doi.org/10.3389/fnagi.2017.00300. 308 Huss, M, Völp, A, Stauss ...