Computer Games in Education.
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Feb 2019 – Jun 2024Where it's discussed
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X / Twitter32 posts
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News17 articles
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Blogs5 articles
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YouTube2 videos
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Facebook2 posts
AI synopsis
What people are saying
The overall tone indicates a cautiously optimistic view, with many discussing the importance of evidence-based validation of game-based learning and referencing prominent figures like Richard Mayer. Words such as 'promising,' 'debate,' and 'opportunity' highlight both recognition of potential and the need for further research, illustrating a balanced yet motivated engagement with the article's themes.
Most discussions recognize that the article presents promising ideas about the educational potential of computer games but emphasize the need for rigorous evidence and scientific validation, reflecting moderate support.
Posts consistently show curiosity and relevance, with mentions of innovative uses in curricula, upcoming podcasts, and references to influential researchers like Richard Mayer, indicating high engagement with the topic.
Several comments delve into debates about the effectiveness and application of educational games, including personal experiences, critiques, and references to specific examples, demonstrating meaningful but not highly deep engagement.
Users perceive the publication as potentially impactful, as it sparks conversations about educational reform, the use of technology, and future research directions, though some posts focus on individual opinions and experiences.
Abstract in brief
- Visionaries believe computer games have educational benefits, but these claims need to be tested with solid research based on how people actually learn.
- There are three main types of game research: value-added (adding features to see if they improve learning), cognitive consequences (measuring if playing games improves skills), and media comparison (comparing games to traditional learning methods).
- Future studies should focus on identifying the specific mental, emotional, and social processes that make educational games effective, especially in areas like science, math, and language learning.
Top posts
Most liked on X and BlueskyEarly start to record a podcast with @CodeWeekEU - chatting mainly about computer games in education and games design as a context for IDL in the classroom + a good sprinkle of play, Scottish Education (@EducationScot) and meta-skills. Great to see @abfromz again as well. https://t.co/JUmBtcEty7
Great opportunity to promote the amazing work that @DigSchoolhouse & @Ubisoft Discovery Tours series have been doing to bring computer games in education.The Vikings demo was a success &a point for conversations around inclusive curricula,career pathways & digital citizenship 1/2 https://t.co/oFAgp6Jijf
@KnowableMag "Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn." More in his 2019 review: https://t.co/UM9qdTTMAp
A contrarian view on video games and the list of top 25 educational yet entertaining games: https://t.co/hENAZGiGeC
Can computer games be more effective than other media for learning? Richard E. Mayer (@UCSBpsych) reviews research with promising directions for games in learning https://t.co/MhPByRzUDs #learning #computergames #gaming https://t.co/ksLIb7AvCm
All mentions
Psychology and Video Games: Overcoming Stereotypes and Exploring Educational Benefits
In this episode, we discuss biases against video games and the psychological impact of gaming, emphasizing the need for rigorous research to determine educational benefits and cognitive effects in areas like science…
Enhancing Education with Technology and Educational Games
The video explores the TPACK Framework, interactive assessments like Quizizz, and the educational benefits of computer games. It highlights research on how gamified tools can improve learning outcomes and student…
Computer Games in Education | Annual Reviews - https://t.co/On4aFjBIdH
RT @AnnualReviews: @KnowableMag "Visionaries offer strong claims for the educational benefits of computer games, but there is a need to tes…
RT @AnnualReviews: @KnowableMag "Visionaries offer strong claims for the educational benefits of computer games, but there is a need to tes…
@KnowableMag "Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn." More in his 2019 review: https://t.co/UM9qdTTMAp
RT @fcl_euschoolnet:
RT @fcl_euschoolnet:
RT @fcl_euschoolnet:
RT @fcl_euschoolnet:
RT @yotadimitriadi: Great opportunity to promote the amazing work that @DigSchoolhouse & @Ubisoft Discovery Tours series have been doing to…
RT @yotadimitriadi: Great opportunity to promote the amazing work that @DigSchoolhouse & @Ubisoft Discovery Tours series have been doing to…
RT @yotadimitriadi: Great opportunity to promote the amazing work that @DigSchoolhouse & @Ubisoft Discovery Tours series have been doing to…
RT @yotadimitriadi: Great opportunity to promote the amazing work that @DigSchoolhouse & @Ubisoft Discovery Tours series have been doing to…
Great opportunity to promote the amazing work that @DigSchoolhouse & @Ubisoft Discovery Tours series have been doing to bring computer games in education.The Vikings demo was a success &a point for conversations around inclusive curricula,career pathways & digital citizenship 1/2 https://t.co/oFAgp6Jijf
5 Myths About Computer Games In Education https://t.co/x2XtIWIK0j
Effects of Computer Games in Education https://t.co/FK7TBr5LUm
University of Santa Barbara Computer Games in Education Presentation https://t.co/WDPHSNePes
@Sflecce SO here i am debating withba teacher on the use of computer games in education. This is reduculous. Sorry, but could explain why ON required Grade 13 for years. Now, i ask my kids simple questions, and they cannot answer.
RT @physorg_health: What should be the role of computer games in education? https://t.co/wmi2WojIaV
RT @olliebray: Early start to record a podcast with @CodeWeekEU - chatting mainly about computer games in education and games design as a c…
Early start to record a podcast with @CodeWeekEU - chatting mainly about computer games in education and games design as a context for IDL in the classroom + a good sprinkle of play, Scottish Education (@EducationScot) and meta-skills. Great to see @abfromz again as well. https://t.co/JUmBtcEty7
Computer Games that Develop Student's Brain and Teach Creativity https://t.co/ioucv16FpN #parenting #parentingtips
Computer Games in Education - Richard E. Mayer https://t.co/lMJrw2koDL
RT @AnnaKaminsky1: A contrarian view on video games and the list of top 25 educational yet entertaining games: https://t.co/hENAZGiGeC
RT @AnnaKaminsky1: A contrarian view on video games and the list of top 25 educational yet entertaining games: https://t.co/27VfubKFkg
A contrarian view on video games and the list of top 25 educational yet entertaining games: https://t.co/hENAZGiGeC
Rich Mayer has done extensive work on optimizing technology for learning and the role of games in education. 5/x https://t.co/mVeyv2uG24
Can computer games be more effective than other media for learning? Richard E. Mayer (@UCSBpsych) reviews research with promising directions for games in learning https://t.co/MhPByRzUDs #learning #computergames #gaming https://t.co/ksLIb7AvCm
based on play and aims to raise children's interest in science. The method involves the use of computer games in education intended for use in the formal, outside the formal and informal context of teaching. Read more here - https://t.co/yrjkDLpcKh
"The use of computer games in education." I was a few minutes late for signing up and some swine had already got the real peach "The effects of computer cames on society". I would have aced that. Ended up with a low grade despite LOTS of work. Still got a 2:1 though so...
RT @timsurma: Video games in education. Interesting article from Richard Mayer pointing out that psychology can offer education ways to imp…
Video games in education. Interesting article from Richard Mayer pointing out that psychology can offer education ways to improve the instructional effectiveness of educational games. https://t.co/b11oBTelZw https://t.co/EwLhw4Xthy