Synopsis of Social media discussions
The discussions reflect a balanced recognition of the importance of standardized methodologies in virtual reality-based motor rehabilitation, with comments like 'a step toward better research practices' indicating support, but few posts delve into detailed implications or methods, resulting in moderate scores across the dimensions.
Agreement
Moderate agreementMost discussions acknowledge the relevance of the review, with some expressing support for the emphasis on improving research methodologies.
Interest
Moderate level of interestParticipants show moderate interest, mentioning the significance of virtual reality and serious games but not deeply exploring the topic.
Engagement
Neutral engagementEngagement appears limited, as discussions mainly revolve around the abstract with little detail or critique.
Impact
Moderate level of impactMost posts recognize that the review could influence future research standards, but the overall impact is seen as moderate.
Social Mentions
YouTube
2 Videos
3 Posts
News
2 Articles
Metrics
Video Views
35
Extended Reach
234
Social Features
7
Timeline: Posts about article
Top Social Media Posts
Posts referencing the article
Vision-Based Serious Games for Motor Rehabilitation: Research Methodology Insights
This review examines how vision-based serious games and virtual reality systems are used in motor rehabilitation, emphasizing the importance of standardized research methodologies. The review covers 86 studies, highlighting key technologies and clinical applications.
Vision-Based Serious Games for Motor Rehabilitation: Research Insights
This review analyzes the use of vision-based serious games and virtual reality in motor rehabilitation, emphasizing their effectiveness and the need for standardized research methodologies. It highlights the importance of better reporting and design practices.
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[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO
view full postAugust 23, 2019
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Kostas Pantremenos
@onganalop (Twitter)[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO
view full postJuly 14, 2019
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Kostas Pantremenos
@onganalop (Twitter)[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO
view full postJuly 14, 2019
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1 s2.0 S0010482525007632 Main | PDF | Machine Learning | Retina
[168] Shinji Matsuba, Hitoshi Tabuchi, Hideharu Ohsugi, Hiroki Enno, Naofumi 105178, http://dx.doi.org/10.1016/j.ijmedinf.2023.105178, URL https://www.
view full postDecember 13, 2025
News
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.... | PDF
https://doi.org/10.1016/j. ijer.2018.01.012. Baker, J. A., & Maupin, A. N. ... ijmedinf.2019.06.016. Beretta, E., Cesareo, A., Biffi, E., Schafer, C ...
view full postDecember 13, 2025
News
Abstract Synopsis
- This review analyzes how vision-based serious games and virtual reality systems are increasingly being used in motor rehabilitation, highlighting their effectiveness and the need for better research reporting and methodology.
- The authors conducted a systematic review of 86 studies from databases like Web of Science and PubMed, identifying key technologies (like Kinect and GestureTek IREX) mainly used for conditions like cerebral palsy and stroke, especially among elderly patients.
- While interest in this field is growing, the review points out that many clinical trials overlook essential design and reporting aspects, suggesting the need for a standardized research methodology to improve future studies.]
Kostas Pantremenos
@onganalop (Twitter)