Int J Med Inform November 2019 PMID 31557701

Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology.

Ines Ayed, Adel Ghazel, Antoni Jaume-I-Capó, Gabriel Moyà-Alcover, Javier Varona, Pau Martínez-Bueso

Mentions

7
Peak: 2 in Jul 2019
across 3 sources since Jul 2019

Extended reach

234
potential audience

Total likes

0

Video views

35

Mentions per month

Jul 2019 – Sep 2025

Where it's discussed

  • X / Twitter3 posts
  • YouTube2 videos
  • News2 articles

AI synopsis

What people are saying

The discussions reflect a balanced recognition of the importance of standardized methodologies in virtual reality-based motor rehabilitation, with comments like 'a step toward better research practices' indicating support, but few posts delve into detailed implications or methods, resulting in moderate scores across the dimensions.

AgreementModerate agreement

Most discussions acknowledge the relevance of the review, with some expressing support for the emphasis on improving research methodologies.

InterestModerate interest

Participants show moderate interest, mentioning the significance of virtual reality and serious games but not deeply exploring the topic.

EngagementNeutral engagement

Engagement appears limited, as discussions mainly revolve around the abstract with little detail or critique.

ImpactModerate impact

Most posts recognize that the review could influence future research standards, but the overall impact is seen as moderate.

Abstract in brief

  • This review analyzes how vision-based serious games and virtual reality systems are increasingly being used in motor rehabilitation, highlighting their effectiveness and the need for better research reporting and methodology.
  • The authors conducted a systematic review of 86 studies from databases like Web of Science and PubMed, identifying key technologies (like Kinect and GestureTek IREX) mainly used for conditions like cerebral palsy and stroke, especially among elderly patients.
  • While interest in this field is growing, the review points out that many clinical trials overlook essential design and reporting aspects, suggesting the need for a standardized research methodology to improve future studies.]

Top posts

Most liked on X and Bluesky
Kostas Pantremenos
@onganalop · X

[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO

Aug 23, 2019 · 60 followers View post →
Kostas Pantremenos
@onganalop · X

[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO

Jul 14, 2019 · 60 followers View post →

All mentions

Kostas Pantremenos
@onganalop · X

[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO

Aug 23, 2019 · 60 followers View post →
Kostas Pantremenos
@onganalop · X

[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO

Jul 14, 2019 · 60 followers View post →
Kostas Pantremenos
@onganalop · X

[Abstract] Vision-Based Serious Games and Virtual Reality Systems for Motor Rehabilitation: A Review Geared Toward a Research Methodology https://t.co/bLQaus3QAO

Jul 14, 2019 · 60 followers View post →
1 s2.0 S0010482525007632 Main | PDF | Machine Learning | Retina
News

[168] Shinji Matsuba, Hitoshi Tabuchi, Hideharu Ohsugi, Hiroki Enno, Naofumi 105178, http://dx.doi.org/10.1016/j.ijmedinf.2023.105178, URL https://www.

Dec 13, 2025 View →
.... | PDF
News

https://doi.org/10.1016/j. ijer.2018.01.012. Baker, J. A., & Maupin, A. N. ... ijmedinf.2019.06.016. Beretta, E., Cesareo, A., Biffi, E., Schafer, C ...

Dec 13, 2025 View →