Biopsychosoc Med October 2019 PMID 31641371

The effectiveness of intervention with board games: a systematic review.

Shota Noda, Kentaro Shirotsuki, Mutsuhiro Nakao

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Mentions

32
Peak: 3 in May 2020
across 6 sources since Oct 2019

Extended reach

38,265
potential audience

Total likes

46

Video views

1,071

Mentions per month

Oct 2019 – Jul 2025

Where it's discussed

  • X / Twitter13 posts
  • News10 articles
  • YouTube6 videos
  • Facebook1 posts
  • Reddit1 posts
  • Blogs1 articles

AI synopsis

What people are saying

Participants show strong support and interest by praising the research and noting its relevance, such as comments on the therapeutic benefits and cognitive improvements highlighted in the article. Words like 'interesting,' 'examples,' and references to scientific papers reflect both curiosity and deeper engagement with the topic, emphasizing the potential significance of the findings.

AgreementModerate agreement

Most discussions acknowledge the positive effects of using board games and align with the article's findings, reflected in phrases like 'showed that... can enhance understanding' and 'interesting research,' indicating general support.

InterestHigh interest

Discussion participants express high interest, evident through comments like 'Well this looks interesting' and 'Not read them yet,' demonstrating curiosity and engagement with the topic.

EngagementHigh engagement

Posts include references to studies, methodological details, and examples of therapeutic potential, showing deep involvement and active consideration of the research implications.

ImpactModerate impact

While some mention the limited scope of current studies, the discussions suggest these findings could influence academic and practical approaches to education and mental health, indicating moderate potential impact.

Abstract in brief

  • The review analyzed 27 studies on the effectiveness of board games in various areas, such as educational knowledge, cognitive functions, and other conditions, showing generally positive effects including increased motivation and better understanding.
  • The studies reported different effect sizes, with notable improvements in educational knowledge (effect size ~0.18) and ADHD symptoms (effect size ~0.06), indicating small to moderate benefits from using board games.
  • However, due to the limited number of studies, particularly in clinical settings, further research is necessary to confirm whether board games can be reliably used as part of treatment for health or psychological issues.]

Top posts

Most liked on X and Bluesky
ザイツ@新作はPULLBACK!!
@xi2ko · X

著者らは、臨床心理学専攻で認知機能の改善に主に関心があるようでしたが、このレビューでは教育的な視点からもボードゲームの介入研究をまとめ効果量などを報告しています。ちなみに効果量(Cohenのd)は0.12〜1.81とかなり幅がある・・・もっと細かく各論文を見てみます。 https://t.co/tshypW7Cme

Apr 19, 2022 · 7 likes · 1 share · 1,145 followers View post →
nucaica
@nucaica · X

Although studies are limited "The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, & increase the motivation of participants" #boardgames https://t.co/VILpKhrPP3

May 1, 2020 · 2 likes · 2 shares · 2,997 followers View post →
Creative Games Studio
@CGSboardgames · X

Why playing board games is a positive experience? https://t.co/deKabXk69x

Nov 29, 2023 · 2 likes · 121 followers View post →
OT_Expert
@OT_Expert · X

@luckyot @GeekyOT @colourful_ot @RP_Haven I've found these research papers on board games and their therapeutic uses... Not read them yet... https://t.co/DBTrfsqyMv https://t.co/8Htargfjku https://t.co/pFFrA3C01t https://t.co/QRsA1TYj4x

May 9, 2021 · 1 like · 13,534 followers View post →
Henning Wettendorff
@HenningCella · X

"The effectiveness of intervention with board games: a systematic review" #education #cognitive #boardgames https://t.co/DDzczE8i6q

Jan 22, 2020 · 1 like · 320 followers View post →
SystematicReviewBot
@EvidenceRobot · X

RT @G4MMA: #BioPsychoSocial #Medicine: https://t.co/nuC0SEt5aM The effectiveness of intervention with board games: a systematic review DNR_…

Oct 21, 2019 · 1 share · 6,683 followers View post →

All mentions

Creative Games Studio
@CGSboardgames · X

Why playing board games is a positive experience? https://t.co/deKabXk69x

Nov 29, 2023 · 2 likes · 121 followers View post →
くりこ|おうち英語
@kuriko828_eigo · X

RT @xi2ko: 著者らは、臨床心理学専攻で認知機能の改善に主に関心があるようでしたが、このレビューでは教育的な視点からもボードゲームの介入研究をまとめ効果量などを報告しています。ちなみに効果量(Cohenのd)は0.12〜1.81とかなり幅がある・・・もっと細かく各論文を…

Apr 19, 2022 · 1 share · 9 followers View post →
ザイツ@新作はPULLBACK!!
@xi2ko · X

著者らは、臨床心理学専攻で認知機能の改善に主に関心があるようでしたが、このレビューでは教育的な視点からもボードゲームの介入研究をまとめ効果量などを報告しています。ちなみに効果量(Cohenのd)は0.12〜1.81とかなり幅がある・・・もっと細かく各論文を見てみます。 https://t.co/tshypW7Cme

Apr 19, 2022 · 7 likes · 1 share · 1,145 followers View post →
Luis Escarreola
@luisescarreola · X

@percygarciac Informese aunque sea xD https://t.co/t1gqLCb26o https://t.co/77rD5d0uFb https://t.co/DbSH7Q0oBG (este no cita artículos "científicos", pero tiene un montón de ejemplos bacanes) https://t.co/yssstWaK8M (este literal es un listado de papers. Está en inglés) Saludos

May 23, 2021 · 1,407 followers View post →
OT_Expert
@OT_Expert · X

@luckyot @GeekyOT @colourful_ot @RP_Haven I've found these research papers on board games and their therapeutic uses... Not read them yet... https://t.co/DBTrfsqyMv https://t.co/8Htargfjku https://t.co/pFFrA3C01t https://t.co/QRsA1TYj4x

May 9, 2021 · 1 like · 13,534 followers View post →
Ronaldo Aquino
@RA762 · X

Boardgames on cognitive function and reasoning..

Jun 27, 2020 · 3,643 followers View post →
Christopher Nicholls
@Christo45256423 · X

Well this looks interesting https://t.co/xdHcPdag5l

Jun 21, 2020 · 31 followers View post →
Fábio Lima // Playing Season
@fabioaraujolima · X

RT @nucaica: Although studies are limited "The present findings showed that, as a tool, board games can be expected to improve the understa…

May 1, 2020 · 2 shares · 542 followers View post →
Board Game Academy
@BoardGameAcad · X

RT @nucaica: Although studies are limited "The present findings showed that, as a tool, board games can be expected to improve the understa…

May 1, 2020 · 2 shares · 4,257 followers View post →
nucaica
@nucaica · X

Although studies are limited "The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, & increase the motivation of participants" #boardgames https://t.co/VILpKhrPP3

May 1, 2020 · 2 likes · 2 shares · 2,997 followers View post →
Henning Wettendorff
@HenningCella · X

"The effectiveness of intervention with board games: a systematic review" #education #cognitive #boardgames https://t.co/DDzczE8i6q

Jan 22, 2020 · 1 like · 320 followers View post →
SystematicReviewBot
@EvidenceRobot · X

RT @G4MMA: #BioPsychoSocial #Medicine: https://t.co/nuC0SEt5aM The effectiveness of intervention with board games: a systematic review DNR_…

Oct 21, 2019 · 1 share · 6,683 followers View post →
Jani Lassila
@G4MMA · X

#BioPsychoSocial #Medicine: https://t.co/nuC0SEt5aM The effectiveness of intervention with board games: a systematic review DNR_CREW #scicomm #icanhazpdf #behealthy #smartmedicine

Oct 21, 2019 · 1 share · 2,357 followers View post →
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doi:10.1186/s13030-019-0164-1 . Lean J, Moizer J, Derham C, Strachan L, Bhuiyan Z. Real World Learning: Simulation and Gaming. In: Maharg P, ed. Simulation ...

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