Synopsis of Social media discussions

The overall tone shows strong interest, with posts emphasizing how flow states relate to engagement in therapy and activities like gaming or movement, exemplified by mentions of balancing challenge and skill, which ties directly to the review's focus. Words like 'awesome' and hashtags specific to neurorehabilitation highlight a positive, supportive attitude, even if detailed critique or deep analysis are minimal.

A
Agreement
Moderate agreement

Most discussions express positive reactions, indicating recognition of the importance of flow in neurorehabilitation, though some are neutral or purely informational.

I
Interest
High level of interest

The posts show high interest, especially with frequent mentions of neurorehabilitation and specific neurological conditions, reflecting curiosity about applying flow concepts.

E
Engagement
Moderate level of engagement

There’s moderate engagement, with some posts referencing specific systems or methods (like the importance of balancing difficulty), but few delve deeply into the research details.

I
Impact
Moderate level of impact

The discussions suggest the article raises awareness about flow’s potential in neurorehabilitation, though the overall influence on practice remains implied rather than explicit.

Social Mentions

YouTube

2 Videos

Twitter

14 Posts

TikTok

20 Posts

News

2 Articles

Metrics

Video Views

1,466

Total Likes

35

Extended Reach

30,504

Social Features

38

Timeline: Posts about article

Top Social Media Posts

Posts referencing the article

Why Do Video Games Make Us Lose Track of Time? A Scientific Explanation

Why Do Video Games Make Us Lose Track of Time? A Scientific Explanation

This video explains why playing video games can cause us to lose track of time, focusing on the concept of flow—an immersive and enjoyable state. The systematic review explores how flow is experienced and measured in neurorehabilitation for neurological diseases.

July 1, 2025

1,317 views


Understanding Why Video Games Are Addictive and Their Impact on Motivation

Understanding Why Video Games Are Addictive and Their Impact on Motivation

Ever wondered what makes gaming addictive? This video explains why players struggle to stop and lose track of time, explores individual differences in game preference, and discusses how flow states influence engagement and motivation in gaming and rehabilitation contexts.

July 20, 2025

149 views


  • Morgan K.
    @MorganLaK (Twitter)

    @armormodechang https://t.co/75uBB948Ol https://t.co/xunUNBWeg0 https://t.co/YhrjtwShqU I've never really experienced flow with an action game or shmup but rhythm games, movement games, driving cars, running, biking, skateboarding, I've experienced flow a lot.
    view full post

    March 5, 2024

    1

  • Daniel Robledo
    @dc_robledo (Twitter)

    Este estado se genera cuando el balance entre la dificultad del desafío propuesto y la habilidad del jugador están en armonía. Un desafío demasiado fácil aburrirá a los jugador, mientras que uno muy difícil los frustrara. https://t.co/Z1pnbNrYEI
    view full post

    November 26, 2023

    1

  • Grant Tucker
    @chromaspring (Twitter)

    @RegularRuben Literally read a paper lmao https://t.co/zAQcDyXhZs
    view full post

    July 21, 2023

    1

  • es/iode
    @es_iode (Twitter)


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    April 22, 2023

  • es/iode
    @es_iode (Twitter)


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    March 13, 2023

  • SystematicReviewBot
    @EvidenceRobot (Twitter)

    RT @5Tacos: Getting into a “Flow” state: a systematic review of flow experience in neurological diseases | Journal of NeuroEngineering and…
    view full post

    April 15, 2022

    1

  • Ben Ortega
    @5Tacos (Twitter)

    Getting into a “Flow” state: a systematic review of flow experience in neurological diseases | Journal of NeuroEngineering and Rehabilitation | Full Text https://t.co/vG6uMSA4IF
    view full post

    April 15, 2022

    1

  • Johan Lim
    @DrJohanLim (Twitter)

    Does your patient experience flow during neurorehabiliation? Awesome sytematic review @KantonsspitalLU on flow in neurorehabiliation https://t.co/fpUwG0SXgJ #NeuroTwitter #Physiatry #Rehabilitation #NeuroRehabilitation #PT #OT #SLT #stroke #TBI #MultipleSclerosis #Parkinsons https://t.co/SsjvF4AR5V
    view full post

    April 27, 2021

  • SystematicReviewBot
    @EvidenceRobot (Twitter)

    RT @Ingentium_PD: Getting into a "Flow" state: a systematic review of flow experience in neurological diseases. https://t.co/ZbuNUb5ebr htt…
    view full post

    April 22, 2021

    1

  • Ingentium Parkinson's Disease
    @Ingentium_PD (Twitter)

    Getting into a "Flow" state: a systematic review of flow experience in neurological diseases. https://t.co/ZbuNUb5ebr https://t.co/EYJmlwaTe1
    view full post

    April 22, 2021

    1

  • NeuroPsychBMC
    @NeuroPsychBMC (Twitter)

    Getting into a “Flow” state: a systematic review of flow experience in neurological diseases https://t.co/7LHFQJcvYY
    view full post

    April 21, 2021

    1

  • jmankin
    @jmankin (Twitter)

    New post: "Getting into a "Flow" state: a systematic review of flow experience in neurological diseases" https://t.co/mcD5dY4Un2
    view full post

    April 21, 2021

  • Paperbirds_Neurology
    @PaperbirdsN (Twitter)

    New article: Getting into a "Flow" state: a systematic review of flow experience in neurological diseases https://t.co/71gOdhDTmh #MS #multiplesclerosis #neurology https://t.co/nXhiLNRy2Q
    view full post

    April 21, 2021

  • Paperbirds_Neurology
    @PaperbirdsN (Twitter)

    New article: Getting into a "Flow" state: a systematic review of flow experience in neurological diseases https://t.co/CRqixanH66 #parkinsons #neurology https://t.co/8qdDxe4yuq
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    April 21, 2021

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    December 14, 2025

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    December 14, 2025

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    December 14, 2025

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Abstract Synopsis

  • The systematic review examined how flow experiences, a state of deep involvement and enjoyment during activities, are measured in individuals with neurological diseases like stroke, MS, TBI, and Parkinson's, especially when using tools like games or therapy exercises.
  • It found that only ten peer-reviewed studies explored flow in neurorehabilitation, mostly focusing on serious games for stroke, MS, or TBI patients, with six different questionnaires used, but none of these tools had validated psychometric data specifically for neurologically impaired populations.
  • The review highlights a gap in reliable measurement tools for flow in neurorehabilitation, suggesting that understanding and assessing flow could improve motivation and outcomes in rehabilitation activities, but current data and questionnaires need further validation.]