Discussions reflect a consensus that the research is solid and impactful, with references to the large sample size and scientific rigor, such as mentions of '50,000 players' and 'robust studies,' which highlight the weight of the findings. The tone combines scientific validation with a reassuring message that gaming's effects on well-being are minimal, indicating a positive reception and acknowledgment of the study's importance.
AgreementStrong agreement
The majority of discussions strongly agree with the article's conclusion that playing video games does not significantly impact well-being, reflected in phrases like 'Time spent playing video games is unlikely to impact well-being' and 'little to no evide
InterestModerate interest
There is moderate interest, with users referencing the study's scale (nearly 40,000 participants) and emphasizing the scientific backing, indicating curiosity but also acceptance of the findings.
EngagementModerate engagement
Many contributors engage actively by sharing findings from the research, quoting the study, and discussing implications, showing a desire to understand and disseminate the scientific results.
ImpactHigh impact
The discussion indicates that the findings are seen as influential and reassuring, with comments suggesting the results could influence public policy and perceptions around gaming, emphasizing the study's significance.
Abstract in brief
The study found little to no evidence that playing video games directly affects players' wellbeing, despite widespread concerns and policy actions based on limited data.
Researchers analyzed data from nearly 39,000 players over six weeks, linking objective gameplay metrics with self-reported wellbeing, and concluded that the impact of game time is probably very small.
Motivations for playing games may influence wellbeing more than the amount of time spent, highlighting the need for more detailed industry data to fully understand potential health risks or benefits.]
Time spent playing video games is unlikely to impact well-being (N = 38,935) https://t.co/T6gBZ0cGdS
"[O]ur results suggest that the most pronounced hopes and fears surrounding video games may be unfounded: time spent playing video games had limited if any impact on well-being." https://t.co/ChJE9uzptb
Multiple giant studies have reached the same conclusion on the link between societal well-being & games: it isn’t worth worrying about.
“For good or ill, the average effects of time spent playing video games on players’ well-being are probably very small” https://t.co/BU1Uu1jMOm https://t.co/PMNb5vcSX0
Jan 12, 2023 · 45 likes · 6 shares · 301,302 followersView post →
VS
Very Own Sun
@VeryOwnSun · X
[NOUVELLE VIDÉO]
https://t.co/rsLiHyUMu8
Comment expliquer qu’un loisir, censé être un espace de liberté et de plaisir, en vienne à générer des dynamiques de devoir et d’obligation ? https://t.co/b8evXT9rw9
Oct 4, 2025 · 18 likes · 7 shares · 216 followersView post →
RP
Royal Society Publishing
@RSocPublishing · X
At no.6 on our list of 2022's most popular papers: Tree rings offer insight into mysterious and devastating radiation storms.
Read more in #ProcA: https://t.co/WZdpbeX4TW https://t.co/xQ3PSLsHmi
Dec 26, 2022 · 10 likes · 4 shares · 38,521 followersView post →
V
vigilante
@SaudiSavvy · X
هل ألعاب الفيديو تجلب أضرار نفسية؟
استخدم الباحثون بيانات 38 الف لاعب فيديو من شركات ألعاب مشهورة؛ رصد الباحثون أن لا يوجد علاقة بينها وبين انخفاض الصحة النفسية والرفاهية لدى اللاعبين
https://t.co/VjEN9X9Mlf
Download the full paper, ‘Time spent playing video games is unlikely to impact well-being’, co-authors @NiklasJohannes @vuorre @krstoffr @ShuhBillSkee @oiioxford @oxsocsci @UniofOxford
#videogames #Wellbeing 5/5 https://t.co/6E7g4LHX0F
How do progression systems in video games create obligations and routines that resemble professional work? This video explores whether these mechanics are driven by design choices and economic models beyond player…
The study found little to no evidence that playing video games directly affects players' wellbeing, despite widespread concerns and policy actions based on limited data. Researchers analyzed data from nearly 39,000…
RT @VeryOwnSun: [NOUVELLE VIDÉO]
https://t.co/rsLiHyUMu8
Comment expliquer qu’un loisir, censé être un espace de liberté et de plaisir, e…
Oct 4, 2025 · 7 shares · 15,856 followersView post →
VS
Very Own Sun
@VeryOwnSun · X
[NOUVELLE VIDÉO]
https://t.co/rsLiHyUMu8
Comment expliquer qu’un loisir, censé être un espace de liberté et de plaisir, en vienne à générer des dynamiques de devoir et d’obligation ? https://t.co/b8evXT9rw9
Oct 4, 2025 · 18 likes · 7 shares · 216 followersView post →
LG
Loïc Guitaut
@flink91 · X
RT @yannleroux: Vous pouvez continuer a jouer aux jeux vidéo . Le temps de jeu vidéo n'affecte pas la santé mentale. Et laissez vos enfants…
Vous pouvez continuer a jouer aux jeux vidéo . Le temps de jeu vidéo n'affecte pas la santé mentale. Et laissez vos enfants jouer aux jeux vidéo tranquillement. https://t.co/oIfxbVMb1L
May 7, 2024 · 6 likes · 3 shares · 12,833 followersView post →
DK
Dr. Rachel Kowert
@DrKowert · X
There is a lot of conflicting evidence around the impact of time spent playing video games and mental health. However, new research suggests what we already hypothesized: that play time does NOT predict poorer mental health (https://t.co/Vslfxr5Wdq)
https://t.co/iNyCg5JWgr
May 7, 2024 · 6 likes · 7,891 followersView post →
Γ
Γ.
@cstwalb · X
@StarBardi @alexisouquoila https://t.co/MDfbrJURRd
https://t.co/zHXWxqIxmg
les "limites d'âges" de la classification PEGI (qui n'en sont pas vraiment) datent de l'époque ou on pensait le contraire, et le PEGI est ultra utilisé comme argument marketing de nos jours
RT @stevemagness: Research for those interested:
https://t.co/mbxotj6eAv
https://t.co/y8qPFlZbS9
https://t.co/Woj2o93xBo
Mar 8, 2024 · 2 shares · 1,950 followersView post →
SM
Steve Magness
@stevemagness · X
Research for those interested:
https://t.co/mbxotj6eAv
https://t.co/y8qPFlZbS9
https://t.co/Woj2o93xBo
Mar 7, 2024 · 7 likes · 2 shares · 127,296 followersView post →
EL
Envisia Learning
@Envisia · X
Playing video games increases well-being and life satsifaction for those doing it for fun and relaxation--but those doing it for compulsion did not
https://t.co/258RT26MJb
Aug 29, 2023 · 1 like · 7,948 followersView post →
GS
Gui Schimidt
@GuiSchimidt6 · X
@ximitbaka @whynotruan Acho que esse outro estudo é bem mais completo
https://t.co/9ugg2fDI7j
5 segundinhos de pesquisa gente, pelo amor. Estamos numa era que todos tem um computador na mão com acesso à internet, fala sério né
https://t.co/OZ1q98XkdF
RT @emollick: Multiple giant studies have reached the same conclusion on the link between societal well-being & games: it isn’t worth worry…
Jan 12, 2023 · 6 shares · 631 followersView post →
PK
petri kajander
@petrikajander · X
RT @emollick: Multiple giant studies have reached the same conclusion on the link between societal well-being & games: it isn’t worth worry…
Jan 12, 2023 · 6 shares · 1,941 followersView post →
TK
tuan kuranes
@tuan_kuranes · X
RT @emollick: Multiple giant studies have reached the same conclusion on the link between societal well-being & games: it isn’t worth worry…
Jan 12, 2023 · 6 shares · 2,069 followersView post →
R
Rick
@rickasaurus · X
RT @emollick: Multiple giant studies have reached the same conclusion on the link between societal well-being & games: it isn’t worth worry…
Jan 12, 2023 · 6 shares · 9,602 followersView post →
EM
Ethan Mollick
@emollick · X
Multiple giant studies have reached the same conclusion on the link between societal well-being & games: it isn’t worth worrying about.
“For good or ill, the average effects of time spent playing video games on players’ well-being are probably very small” https://t.co/BU1Uu1jMOm https://t.co/PMNb5vcSX0
Jan 12, 2023 · 45 likes · 6 shares · 301,302 followersView post →
RV
Ram Vasudeva
@vasudeva_ram · X
RT @RSocPublishing: At no.6 on our list of 2022's most popular papers: Tree rings offer insight into mysterious and devastating radiation s…
Dec 26, 2022 · 4 shares · 358 followersView post →
PC
PETRACHE CRISTINA.
@PETRACHECRISTI9 · X
RT @RSocPublishing: At no.6 on our list of 2022's most popular papers: Tree rings offer insight into mysterious and devastating radiation s…
@RSocPublishing Very happy about this! Though I should note, the link actually goes to “Time spent playing video games is unlikely to impact well-being” - which is certainly making me feel positive in the holiday season nevertheless
Dec 26, 2022 · 4 likes · 3,858 followersView post →
V
VasGaganis
@GaganisVas · X
RT @RSocPublishing: At no.6 on our list of 2022's most popular papers: Tree rings offer insight into mysterious and devastating radiation s…
Dec 26, 2022 · 4 shares · 639 followersView post →
RP
Royal Society Publishing
@RSocPublishing · X
At no.6 on our list of 2022's most popular papers: Tree rings offer insight into mysterious and devastating radiation storms.
Read more in #ProcA: https://t.co/WZdpbeX4TW https://t.co/xQ3PSLsHmi
Dec 26, 2022 · 10 likes · 4 shares · 38,521 followersView post →
AB
Altamiro Bottino
@BottinoAltamiro · X
Gaming time has little effect on short-term mental health: study
https://t.co/wXGsa74Mf4
https://t.co/5W8nr7zwQF https://t.co/wfeWcHD07a
RT @ShuhBillSkee: Excited that this work with @vuorre @NiklasJohannes @krstoffr is finally published in @royalsociety.
Our team will have…
Oct 10, 2022 · 22 shares · 200 followersView post →
F
Filípides
@FilipidesE · X
RT @SergioParra_: A lo largo de 6 semanas, 7 juegos y 38.935 jugadores, los resultados sugieren que los temores más pronunciados en torno a…
Oct 6, 2022 · 2 shares · 6,432 followersView post →
SP
Sergio Parra
@SergioParra_ · X
A lo largo de 6 semanas, 7 juegos y 38.935 jugadores, los resultados sugieren que los temores más pronunciados en torno a los videojuegos pueden ser infundados: el tiempo dedicado a jugar videojuegos tuvo un impacto limitado o nulo en el bienestar: https://t.co/xLyNIY2vB6
Oct 6, 2022 · 4 likes · 2 shares · 13,247 followersView post →
AH
Amy Hukkinen
@AmyHukkinen · X
RT @emollick: A new giant study of the impact of video games on well-being shows the same thing as other giant studies: it isn’t worth worr…
Oct 2, 2022 · 175 shares · 460 followersView post →
RC
ROBERTO COLOM
@ROBERTO_COLOM · X
“the average effects of time spent playing video games on players’ well-being are probably very small.” https://t.co/bjaTeOse6Y
Estudo com quase 40 mil participantes indica que jogos eletrônicos não tem efeitos positivos nem negativos no bem-estar dos jogadores.
https://t.co/EsO3YDa0RV https://t.co/HIzUtDx9PH
@game_verband Naja, mit der Selbsteinschätzung ist das generell so eine Sache.
"We found little to no evidence for a causal connection between game play and well-being."
https://t.co/TRzW4ZCmZS
هل ألعاب الفيديو تجلب أضرار نفسية؟
استخدم الباحثون بيانات 38 الف لاعب فيديو من شركات ألعاب مشهورة؛ رصد الباحثون أن لا يوجد علاقة بينها وبين انخفاض الصحة النفسية والرفاهية لدى اللاعبين
https://t.co/VjEN9X9Mlf
Time spent playing video games is unlikely to impact well-being (N = 38,935) https://t.co/T6gBZ0cGdS
"[O]ur results suggest that the most pronounced hopes and fears surrounding video games may be unfounded: time spent playing video games had limited if any impact on well-being." https://t.co/ChJE9uzptb
This paper was published in the Royal Society, exploring games' effect on well-being in the hope to support policy making.
https://t.co/hfmgrynB8S
3/15
Importante estudio de la Univ de Oxford de 40000 jugadores de videojuegos. No se encuentra correlación entre bienestar subjetivo y cantidad de tiempo jugando
Time spent playing video games is unlikely to impact well-being | Royal Society Open Science https://t.co/dLgcjS38wN
RT @OxPsychiatry: Time spent playing video games is unlikely to impact well-being https://t.co/0elubTWryU
Aug 2, 2022 · 5 shares · 20,221 followersView post →
IC
Institut fédératif des addictions comportementales
@IFAC_Addictions · X
#videogame #quantityofplay #players #wellbeing Time spent playing video games is unlikely to impact well-being - Royal Society Open Science
https://t.co/N5fKE5HFKF
Time spent playing video games is unlikely to impact well-being. Some may say that video games saved them from the streets!
Jul 30, 2022 · 1 like · 4,973 followersView post →
KH
K1tt3h_
@K1tt3h_ · X
To the surprise of absolutely no gamer, a team from Oxford’s Internet Institute found that "Time spent playing video games is unlikely to impact well-being". https://t.co/cefrwhodB0 https://t.co/QcB22nJfk9
前半半分くらいは調査方法についての説明などだった。調査系はこういう割合になるんですね。
Time spent playing video games is unlikely to impact well-being | Royal Society Open Science https://t.co/Ti0C1nQbtd
Video game play is positively correlated with well-being | Royal Society Open Science https://t.co/L5qEXuGnad
Time spent playing video games is unlikely to impact well-being | Royal Society Open Science https://t.co/fgql7UzhGb
Forschung: Videospielzeit hat wenig bis keine Auswirkungen auf kurzfristige psychische Gesundheit
Study: Time spent playing video games is unlikely to impact well-being / Oxford University
#Gaming #Gamer #gamergirl
https://t.co/GjPfWvZnie
Though the study states that more tests need to be conducted, “limiting or promoting play based on time alone appears to bear neither benefit nor harm.”
Time spent playing video games is unlikely to impact well-being | Royal Society Open Science https://t.co/D3KSgon3xj
Download the full paper, ‘Time spent playing video games is unlikely to impact well-being’, co-authors @NiklasJohannes @vuorre @krstoffr @ShuhBillSkee @oiioxford @oxsocsci @UniofOxford
#videogames #Wellbeing 5/5 https://t.co/6E7g4LHX0F
@Fernand03367106 @emollick Hi Fernando. Thanks for your patience. Here is the paper: : https://t.co/ZJNWvy6TEZ
Here are the topics tagged with regards to this paper: https://t.co/QEtUYgtAu5
Institut fédératif des addictions comportementales
@IFAC_Addictions · X
#VideoGame Time spent playing video games is unlikely to impact well-being- Analyse comportement de 38 030 joueurs, fournies par six éditeurs de jeux avec recueil de données sur leur bien-être
https://t.co/KJ5girBRhB
Oct 12, 2021 · 1 like · 1,464 followersView post →
BR
Boris Radanović
@BorisRadanovic · X
And let's say it all together again, "Time spent playing video games is unlikely to impact well-being". #gaming #safety @SWGfL_Official @UK_SIC https://t.co/tucSDMpQ7O
RT @PsyArXivBot: Time spent playing video games is unlikely to impact well-being
https://t.co/TExYdrFWFu
Oct 11, 2021 · 3 shares · 440 followersView post →
MS
Mathew Ling (@lingtax.bsky.social)
@lingtax · X
RT @PsyArXivBot: Time spent playing video games is unlikely to impact well-being
https://t.co/TExYdrFWFu
Oct 11, 2021 · 3 shares · 1,371 followersView post →
PB
PsyArXiv-bot
@PsyArXivBot · X
Time spent playing video games is unlikely to impact well-being
https://t.co/TExYdrFWFu
Oct 11, 2021 · 6 likes · 3 shares · 7,216 followersView post →
F
Digital Play
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Time spent playing video games has no effect on people's wellbeing [link to study: https: //royalsocietypublishing.org/doi/10.1098/rsos. 220411] https://www.
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https://royalsocietypublishing.org/doi/full/10.1098/rsos.220411. 90. Tổng dân số TP.HCM hiện nay bao nhiêu? CHI CỤC DÂN SỐ - KẾ HOẠCH HÓA GIA ĐÌNH THÀNH PHỐ ...
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... .' The report can be see here: https://royalsocietypublishing.org/doi/10.1098/rsos.220411. Published. 27 Jul 2022. Share This. Tweet · Share on Facebook.
लगभग किसी भी genre के लिए तैयार हूँ, लेकिन मुझे एक ऐसा गेम चाहिए जो ...
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ऐसे गेम्स ढूंढो जिनका खेलने का हर पल तुम्हें पसंद आए। https://royalsocietypublishing.org/doi/10.1098/rsos.220411#RSOS220411C9 (उद्धृत वाक्य के अंत में, संदर्भित अध्ययनों के लिंक ...