Synopsis of Social media discussions

Across the discussions, comments like 'causal effect confirmed' and 'very insightful research' highlight strong agreement and interest. The tone is enthusiastic, with references to the study's use of natural experiments and its significance for mental health understanding, showing deep engagement and recognition of its high impact.

A
Agreement
Strong agreement

Most posts recognize and support the findings of the article, emphasizing its validity and significance.

I
Interest
High level of interest

Posts demonstrate high curiosity and enthusiasm, referencing the study as a groundbreaking or valuable contribution.

E
Engagement
High engagement

Discussions include mentions of specific research methods, results, and implications, indicating deep involvement.

I
Impact
High level of impact

The topic appears to be influential, with many acknowledging the potential policy or societal implications.

Social Mentions

YouTube

3 Videos

Bluesky

5 Posts

Facebook

6 Posts

Twitter

138 Posts

Blogs

10 Articles

News

96 Articles

Reddit

2 Posts

Metrics

Video Views

461

Total Likes

604

Extended Reach

26,238,820

Social Features

260

Timeline: Posts about article

Top Social Media Posts

Posts referencing the article

Video Gaming Improves Mental Wellbeing and Life Satisfaction in Japan

Video Gaming Improves Mental Wellbeing and Life Satisfaction in Japan

Video games can support mental health. A pioneering study using real-world data from Japan during COVID-19 found that owning consoles like Nintendo Switch and PlayStation 5 significantly enhanced mental wellbeing and life satisfaction, challenging common stereotypes about gaming.

September 12, 2024

411 views


Effect of Video Gaming on Mental Wellbeing in Japan 2020-2022

Effect of Video Gaming on Mental Wellbeing in Japan 2020-2022

This study investigates the causal relationship between video gaming and mental wellbeing in Japan from 2020 to 2022, showing that owning a game console and playing more games can reduce psychological distress and increase life satisfaction, with effects varying across groups.

September 30, 2024

42 views


Impact of Video Gaming on Mental Well-Being in Japan 2020-2022

Impact of Video Gaming on Mental Well-Being in Japan 2020-2022

This study investigates the causal relationship between video gaming and mental well-being in Japan from 2020 to 2022, showing that owning a game console and playing more can reduce distress and boost life satisfaction, with effects varying across demographics.

August 27, 2024

8 views


  • Ben Ho
    @ho_ben (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
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    September 25, 2025

    27

  • helvetica standard
    @iamthevvalrus (Twitter)

    RT @JohnHolbein1: "Causal effect of video gaming on mental well-being in Japan 2020–2022" https://t.co/fSD6UAAdTN
    view full post

    July 10, 2025

    1

  • John B. Holbein
    @JohnHolbein1 (Twitter)

    "Causal effect of video gaming on mental well-being in Japan 2020–2022" https://t.co/fSD6UAAdTN
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    July 10, 2025

    11

    1

  • D
    @ajiajillo (Twitter)

    https://t.co/mwM6incb70
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    June 5, 2025

  • 오르가즘을연기하는남자(상태이상:이상)
    @corruptbuffe (Twitter)

    Causal effect of video gaming on mental well-being in Japan 2020-2022 - PubMed 하루에 한시간 정도 게임하는 건 정신건강에 좋다고 하내여^^ 특히 동숲 같은 거 https://t.co/8QaC2jzWc1
    view full post

    May 11, 2025

    2

  • Anjiólina Nakaya
    @neuroAnjiolina (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    April 9, 2025

    35

  • Dory
    @Dorumen (Twitter)

    RT @Reuters: Last year, Egami published a study on the causal effect of video gaming on mental well-being in Japan 2020–2022. It found that…
    view full post

    January 27, 2025

    3

  • Robby
    @Robby42394165 (Twitter)

    RT @Reuters: Last year, Egami published a study on the causal effect of video gaming on mental well-being in Japan 2020–2022. It found that…
    view full post

    January 27, 2025

    3

  • News Feed
    @news-feed.bsky.social (Bluesky)

    @Reuters: Last year, Egami published a study on the causal effect of video gaming on mental well-being in Japan 2020–2022. It found that owning a game console and increased gameplay reduced psychological distress and improved life satisfaction among participants 7/8 https://t.co/npZhhiPYxM
    view full post

    January 27, 2025

  • Bun
    @bunrxm (Twitter)

    RT @Reuters: Last year, Egami published a study on the causal effect of video gaming on mental well-being in Japan 2020–2022. It found that…
    view full post

    January 27, 2025

    3

  • Reuters
    @Reuters (Twitter)

    Last year, Egami published a study on the causal effect of video gaming on mental well-being in Japan 2020–2022. It found that owning a game console and increased gameplay reduced psychological distress and improved life satisfaction among participants 7/8 https://t.co/npZhhiPYxM
    view full post

    January 27, 2025

    7

    3

  • Reuters
    @reuters.com (Bluesky)

    Last year, Egami published a study on the causal effect of video gaming on mental well-being in Japan 2020–2022. It found that owning a game console and increased gameplay reduced psychological distress and improved life satisfaction among participants 7/8
    view full post

    January 27, 2025

    24

    6

  • Stefan Kohut
    @stefankohut360 (Twitter)

    @robkhenderson Gamers have studies to validate certain gains. Here’s a new one. “Causal effect of video gaming on mental well-being in Japan 2020-2022," published in Nature Human Behaviour,” “Nintendo Switch demonstrated larger benefits for adolescent” https://t.co/nxzbmsQnjL
    view full post

    January 1, 2025

  • atom
    @ctxzz (Twitter)

    ゲームがメンタルヘルスに与える影響を調査した日本の研究。ゲーム機の所有やプレイ増加が心理的ストレスを軽減し、生活満足度を向上。Switchは若年層に大きな効果を示し、PS5は主に男性に効果。 Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/wU6XVeEESv https://t.co/pKuAsFyv6m
    view full post

    November 6, 2024

  • Shuli Gilutz, Ph.D.
    @ShuliGilutz (Twitter)

    New Nature research publication: Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of video gaming on mental well-being in Japan 2020–2022. Nat Hum Behav 8, 1943–1956 (2024). https://t.co/auggArqUQD https://t.co/Dd1Yr42JSn https://t.co/ncEFZWmM0G
    view full post

    November 5, 2024

    1

  • 心理学解説bot
    @kruchoro (Twitter)

    スイッチ、プレイステーションを買って遊んだ人たちは心理的苦痛が軽減し、生活満足度が向上するという調査結果。 Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of video gaming on mental well-being in Japan 2020–2022. Nat Hum Behav 8, 1943–1956 (2024 https://t.co/QiQgGhPea9
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    November 4, 2024

    2


  • @PaulSector2814 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 22, 2024

    35

  • お茶柱/心理学のべレスク
    @otea_stalk (Twitter)

    ゲームでストレス低減? ゲームコンソールを抽選で当てた日本人97,602人を調査 Switch所有者は心的ストレスが標準偏差で約0.2減少 PS5所有者は0.1減少し、生活満足度が0.2向上 ストレス過多な人ほど、メンタルヘルスが改善 1日3時間程度で改善効果は頭打ちする https://t.co/TuQ5jvH3cf
    view full post

    October 21, 2024

  • Aysa_JF
    @aysa_jf86 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 21, 2024

    35

  • pirkko elfvengren
    @pirkkoelf (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 19, 2024

    35

  • UCD Music and Math Cognition Lab
    @DrFlaviaHSantos (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 18, 2024

    35

  • Jesus del Valle
    @yeysus (Twitter)

    If you are Japanese and want to improve your mental health, play video games. Wow. Causal effect of video gaming on mental well-being in Japan 2020–2022 | Nature Human Behaviour ⁦@YoSoyMayonesa⁩ ⁦@SuzartK⁩ https://t.co/xeLsjTT626
    view full post

    October 18, 2024

    4

  • Infornomics
    @infornomics (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 18, 2024

    27

  • Zhexun MO
    @ZhexunMO (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Berthier-Bonfigli
    @BerthierBonfig2 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • 林冠呈 GUAN-CHENG LIN T96994024
    @JackLin36820 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Neoclassics
    @marcosvbds (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Chris O.
    @crowd_of_one (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Anthaathi
    @__plicit (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Cristián Borgoño
    @CBorgono (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Observatoire du Bien-être
    @ObsBienEtre (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Erin Westgate
    @ErinWestgate (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Erin Westgate
    @ErinWestgate (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Furkan Büyükgöl
    @teapoow (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Natalie Castellanos-Ryan
    @NatCastRyan (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Saurabh Lall
    @LallSaurabh (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Jeff Lees (@leesplez.bsky.social)
    @Leesplez (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Prof. Tom Crick
    @ProfTomCrick (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Prof. Monika Köppl Turyna
    @monikaturyna (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Koopa
    @TheKoopaKhan (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • Andrea Reiter
    @an_reiter (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 17, 2024

    35

  • Victor Y. Wu
    @Victor_Y_Wu (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 17, 2024

    27

  • priya joseph
    @ayirpelle (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Carmina O. Vargas
    @carminaovargas (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Reza Vaezi
    @rezavaezi (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • John Xuefeng Jiang, Ph.D. Eli Broad Prof.
    @JohnXJiang1 (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Diana Mahudin
    @beyondcommuting (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Sandercho
    @sandercho1 (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Sichu Lu(Sichu.Lu218@proton.me)
    @lu_sichu (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Lilac Catkins
    @LilacCatkins (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Alexis Karamanos @akara89@mas.to
    @alexkara1989 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Xavier F.
    @xf_grely (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Stuart Gilmour
    @drStuartGilmour (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Sylvain Chabé-Ferret
    @SylvainCF (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Antonio Bayo
    @AntonioBayo3 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Dr. Jon Beale
    @DrJonBeale (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Michael J. Proulx
    @MichaelProulx (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Javier Boncompte G.
    @jiboncom (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Pituca
    @pituca71 (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Vlad Chituc is on bsky
    @VladChituc (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Politics & Education
    @PoliticsAndEd (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Giovanni Di Pietra
    @dipietra (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • Eric Crampton
    @EricCrampton (Twitter)

    RT @JohnHolbein1: "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as…
    view full post

    October 16, 2024

    27

  • John B. Holbein
    @JohnHolbein1 (Twitter)

    "We identify the causal effect of video gaming on mental well-being in Japan (2020–2022) using game console lotteries as a natural experiment." "We f[ind] that game console ownership, along with increased game play, *improved* mental well-being." https://t.co/vLzco4aJe9
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    October 16, 2024

    185

    27

  • Dr Emre Deniz
    @EmreArdaDeniz (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Wide-gazing
    @owlsoflaughter (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Danylyna Shpakivska Bilan
    @shpakivskad (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Dr. Justin Mogilski
    @justin_mogilski (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Prof Sarah-Jayne Blakemore
    @sjblakemore.bsky.social (Bluesky)

    Causal effect of video gaming on mental well-being in Japan 2020–2022. Interesting ’natural’ RCT www.nature.com/articles/s41...
    view full post

    October 16, 2024

    6

    2

  • Ho Ko
    @shibadaddo (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Neil Humphrey
    @neilhumphreyUoM (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Mark Jones
    @Groveler (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Nanami Harada 原田ななみ
    @Nanami0413 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Specodi
    @Specodi (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Marc Tibber
    @MarcTibber3 (Twitter)

    RT @sjblakemore: Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    35

  • Prof Sarah-Jayne Blakemore
    @sjblakemore (Twitter)

    Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/zm5z8sWhkT
    view full post

    October 16, 2024

    163

    35

  • shiro
    @fightingnekko (Twitter)

    RT @AlistairMunro3: Nice to see a causal approach to this hot topic. Causal effect of video gaming on mental well-being in Japan 2020–2022…
    view full post

    October 9, 2024

    1

  • Alistair Munro
    @AlistairMunro3 (Twitter)

    Nice to see a causal approach to this hot topic. Causal effect of video gaming on mental well-being in Japan 2020–2022 | Nature Human Behaviour https://t.co/tOv36ooIRB
    view full post

    October 9, 2024

    3

    1

  • 竹内 康正 ❤️ Yasumasa Takeuchi
    @zephyorg (Twitter)

    RT @NatureJapan: 江上 弘幸 助教らの@NatureHumBehav #論文 Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/yEn3gCJbS…
    view full post

    October 7, 2024

    3

  • ふかちゃそ(笑)@変態データ
    @yumenituite (Twitter)

    RT @NatureJapan: 江上 弘幸 助教らの@NatureHumBehav #論文 Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/yEn3gCJbS…
    view full post

    October 7, 2024

    3

  • Nature Japan
    @NatureJapan (Twitter)

    江上 弘幸 助教らの@NatureHumBehav #論文 Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/yEn3gCJbSF #OA #オープンアクセス 【注目のハイライト】心理学:#ビデオゲーム は精神的幸福感に良い影響を与えるかもしれない https://t.co/kl2IzMkUL9 @nichidai https://t.co/KQ4rGJRv67
    view full post

    October 7, 2024

    6

    3

  • ぎょくろ
    @hanamaninora (Twitter)

    10万人近く調べてるのすご(わたし聞かれてないなー)( ᐛ ) →ゲームでウェルビーイング向上 Causal effect of video gaming on mental well-being in Japan 2020–2022 | Nature Human Behaviour https://t.co/P63VyqodeR
    view full post

    September 8, 2024

    1

  • Frederic Ricart
    @fricart (Twitter)

    RT @jordi_a: Egami, H., Rahman, M. S., Yamamoto, T., Egami, C., & Wakabayashi, T. (2024). Causal effect of video gaming on mental well-bein…
    view full post

    September 7, 2024

    3

  • David G. Gándara mr_rookes@mastodon.gal
    @mr_rookes (Twitter)

    RT @jordi_a: Egami, H., Rahman, M. S., Yamamoto, T., Egami, C., & Wakabayashi, T. (2024). Causal effect of video gaming on mental well-bein…
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    September 7, 2024

    3

  • Jordi de la Torre
    @delatorrejordi (Twitter)

    RT @jordi_a: Egami, H., Rahman, M. S., Yamamoto, T., Egami, C., & Wakabayashi, T. (2024). Causal effect of video gaming on mental well-bein…
    view full post

    September 7, 2024

    3

  • Jordi Adell
    @jordi_a (Twitter)

    Egami, H., Rahman, M. S., Yamamoto, T., Egami, C., & Wakabayashi, T. (2024). Causal effect of video gaming on mental well-being in Japan 2020–2022. Nature Human Behaviour, 1-14. https://t.co/E48ApSE7FJ https://t.co/O3DOQhg9Oh
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    September 7, 2024

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  • 若林隆久
    @wakabayashi_net (Twitter)

    オープンアクセス化したので、誰でも無料でダウンロードできます Egami, H., Rahman, M.S., Yamamoto, T., Egami, C. & Wakabayashi T. Causal effect of video gaming on mental well-being in Japan 2020–2022. Nat Hum Behav (2024). https://t.co/aM6cAPHs7s
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    August 30, 2024

    1

  • 若林隆久
    @wakabayashi_net (Twitter)

    RT @NatureJapan: 【注目のハイライト】#心理学:#ビデオゲーム は精神的幸福感に良い影響を与えるかもしれない https://t.co/kl2IzMkmVB 江上 弘幸助教らによる @NatureHumBehav #論文 Causal effect of vid…
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    August 30, 2024

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  • サイエンスあれこれ
    @sarekore (Twitter)

    がわかりました。ゲームがウェルビーイングに及ぼす影響について、実際の生活に基づくデータによって因果関係を明らかにした、世界で最初の論文です。Nature Human Behaviour誌https://t.co/szH0aA9ulg
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    August 29, 2024

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  • Michael W. Deem
    @Michael_W_Deem (Twitter)

    A pioneering study titled 'Causal effect of video gaming on mental well-being in Japan 2020-2022,' published in Nature Human Behaviour, has conducted the most comprehensive investigation to date on the causal relationship between video gaming and mental we https://t.co/7CRat1heux
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    August 29, 2024

  • ryo694
    @ryo694 (Twitter)

    Causal effect of video gaming on mental well-being in Japan 2020–2022 | Nature Human Behaviour https://t.co/xMR18dx8h2
    view full post

    August 29, 2024

  • しのP⋈☀️9/7 コミトレ一般
    @sino_p928 (Twitter)

    RT @Kirimisakana: 元になった論文はこちら Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/uchv1B1jdM
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    August 29, 2024

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  • 切身魚/Kirimisakana
    @kirimisakana.bsky.social (Bluesky)

    元になった論文はこちら Causal effect of video gaming on mental well-being in Japan 2020–2022 www.nature.com/articles/s41...
    view full post

    August 28, 2024

    1

  • KirimiSakana/切身魚
    @Kirimisakana (Twitter)

    元になった論文はこちら Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/uchv1B1jdM
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    August 28, 2024

    1

  • 小_____林_____功_____英
    @K0Ei (Twitter)

    RT @StaffSleepy: 日本大学や浜松医科大学、大阪大学などに所属する研究者らが発表した論文「Causal effect of video gaming on mental well-being in Japan 2020-2022」は、テレビゲームが精神的健康に与え…
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    August 28, 2024

    1

  • 眠い大学職員
    @StaffSleepy (Twitter)

    日本大学や浜松医科大学、大阪大学などに所属する研究者らが発表した論文「Causal effect of video gaming on mental well-being in Japan 2020-2022」は、テレビゲームが精神的健康に与える影響について、大規模な自然実験を用いて因果関係を明らかにした研究報告。 ITmedia https://t.co/g58w38xgi6
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    August 28, 2024

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  • Biostat student
    @bioststd (Twitter)

    RT @Shuntarooo3: こんなにわかりやすい時間変動を考慮したDAGないよね. GCPM: ゲーム買いたいモチベ NTLP: 抽選 Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of vide…
    view full post

    August 28, 2024

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  • yutaka4848
    @harmonic_osc (Twitter)

    DOI: 10.1038/s41562-024-01948-y ビデオゲームが精神的な健康を改善するという研究結果 2020~2022に10~69歳の日本在住者を対象に調査し、ゲーム機の所有やプレイによって精神的健康状態が改善するという因果関係を確立した https://t.co/h79hAD5Qg2
    view full post

    August 27, 2024

  • yutaka4848
    @harmonic-osc.bsky.social (Bluesky)

    DOI: 10.1038/s41562-024-01948-y ビデオゲームの精神的健康への影響についての研究 2020~2022に10~69歳の日本在住者を対象に調査した結果、Nintendo Switch を所有すると、精神的な健康状態が 0.60 標準偏差(sd)、PlayStation 5 を所有すると、0.12 sd改善されました。 プレイ時間が 1 日 3 時間以上では、限られた時間だけよりもメリットが少なく、ストレスレベルが高い人ではゲームの影響が大きい結果となりました www.eurekalert.org/news-release...
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    August 27, 2024

    1

  • 小林哲
    @kbts_sci (Twitter)

    論文はこちら Causal effect of video gaming on mental well-being in Japan 2020–2022 | Nature Human Behaviour https://t.co/VquHx19OVh https://t.co/nDC4IrSOWO
    view full post

    August 27, 2024

  • murapo
    @murapo1 (Twitter)

    RT @Shuntarooo3: こんなにわかりやすい時間変動を考慮したDAGないよね. GCPM: ゲーム買いたいモチベ NTLP: 抽選 Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of vide…
    view full post

    August 27, 2024

    2

  • Sato Shuntaro|佐藤俊太朗
    @Shuntarooo3 (Twitter)

    こんなにわかりやすい時間変動を考慮したDAGないよね. GCPM: ゲーム買いたいモチベ NTLP: 抽選 Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of video gaming on mental well-being in Japan 2020–2022. Nat Hum Behav (2024). https://t.co/iPcuwXcGUc (CC BY 4.0) https://t.co/GgrYV3ATIu https://t.co/SYn3Msp8sM
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    August 27, 2024

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  • 蘆野帷子
    @teki8902 (Twitter)

    RT @f_nisihara: テレビゲームがあることで、メンタル改善という因果効果を示した研究。コロナ禍でゲーム機が入手しにくかった際に抽選が行われたことを自然実験としており、因果推論の手法としてもおもしろいです。 - Causal effect of video gamin…
    view full post

    August 26, 2024

    2

  • Stigmabase | LANG
    @StigmabaseF (Twitter)

    {FR Fighting Stigma} Les jeux vidéo peuvent améliorer le bien-être mental, sous certaines conditions - MSN: Selon l'étude"Causal effect of video gaming on mental well-being in Japan 2020–2022", publiée par Nature Human Behaviour, les jeux vidéo… https://t.co/AjXJydB6qz
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    August 26, 2024

  • Fumiaki Nishihara(西原史暁)
    @f_nisihara (Twitter)

    テレビゲームがあることで、メンタル改善という因果効果を示した研究。コロナ禍でゲーム機が入手しにくかった際に抽選が行われたことを自然実験としており、因果推論の手法としてもおもしろいです。 - Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/D4EGqF0S6O
    view full post

    August 26, 2024

    3

    2

  • 藤澤真士
    @fujisawamasashi (Twitter)

    RT @ainsophyao: というわけで見てください。 Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of video gaming on mental well-being in Japan 2020…
    view full post

    August 26, 2024

    6

  • #AI
    @AI__TECH (Twitter)

    Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/iDiDLKlGX8 https://t.co/V2Cz0srE2e
    view full post

    August 26, 2024

  • らぐたろう@北海道ゲームアーカイブ協会
    @RagRetro (Twitter)

    【原文】Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/w7xXrHp2kY
    view full post

    August 26, 2024

  • Dr. Elhanan Gazit
    @Dr_Gazit (Twitter)


    view full post

    August 25, 2024

    1

  • Lifeboat Foundation
    @LifeboatHQ (Twitter)

    Causal effect of video gaming on mental well-being in Japan 2020–2022 https://t.co/TqAP2tXd9R
    view full post

    August 24, 2024

  • KenSenda
    @ken_senda (Twitter)

    RT @ainsophyao: というわけで見てください。 Egami, H., Rahman, M.S., Yamamoto, T. et al. Causal effect of video gaming on mental well-being in Japan 2020…
    view full post

    August 24, 2024

    6


  • @pririn_ (Twitter)

    ゲームが幸福感UPなのは、それが得意で好きな人がやるからで、絵が好きな人は絵を、俳句や短歌が好きな人は歌をしたら幸福感UPだったりして。 うちはスーパーマリオもクリアできなかったくらい鈍いので、あかんかも・・・ (^▽^;) https://t.co/tYFmPobSiM
    view full post

    August 21, 2024

    1

  • Rodrigo Torres (aka Drigo Toes)
    @DrigoToes (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

    27

  • yoshida48
    @yoshida48 (Twitter)

    RT @Fizz_DI: switchとPS5の所有は生活満足度の向上と関連し、特にswitchは男女関係なく一般層、PS5は男性ゲーマー層で顕著だった、という日本の報告。 Nat Hum Behav. 2024 Aug 19.doi: 10.1038/s41562-024-…
    view full post

    August 20, 2024

    6

  • Gmolate
    @gmolate (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • David
    @DormenoP (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • 岩本塚
    @iwamototuka (Twitter)

    RT @Fizz_DI: switchとPS5の所有は生活満足度の向上と関連し、特にswitchは男女関係なく一般層、PS5は男性ゲーマー層で顕著だった、という日本の報告。 Nat Hum Behav. 2024 Aug 19.doi: 10.1038/s41562-024-…
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    August 20, 2024

    6

  • Flor de Cactus
    @Kaunaz_ (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • vickor pro
    @_vickor (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Hernan Espinoza
    @hernanespinoza (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Djoka
    @JoCRivera4 (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • vero ✨
    @veritomagda (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • なす@GSR250.BKING
    @temptationbox (Twitter)

    RT @Fizz_DI: switchとPS5の所有は生活満足度の向上と関連し、特にswitchは男女関係なく一般層、PS5は男性ゲーマー層で顕著だった、という日本の報告。 Nat Hum Behav. 2024 Aug 19.doi: 10.1038/s41562-024-…
    view full post

    August 20, 2024

    6

  • Ricardo Pino
    @Ricardo_Pino1 (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Francisco Borquez S.
    @FBS_Maqawis (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • まてかい
    @iaketam2011 (Twitter)

    RT @Fizz_DI: switchとPS5の所有は生活満足度の向上と関連し、特にswitchは男女関係なく一般層、PS5は男性ゲーマー層で顕著だった、という日本の報告。 Nat Hum Behav. 2024 Aug 19.doi: 10.1038/s41562-024-…
    view full post

    August 20, 2024

    6

  • Fizz-DI@比較と使い分け-KOJIMA Yushi
    @Fizz_DI (Twitter)

    switchとPS5の所有は生活満足度の向上と関連し、特にswitchは男女関係なく一般層、PS5は男性ゲーマー層で顕著だった、という日本の報告。 Nat Hum Behav. 2024 Aug 19.doi: 10.1038/s41562-024-01948-y. Online ahead of print. PMID:39160286 https://t.co/jU7PeXgMXK
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    August 20, 2024

    38

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  • EG
    @EdiGomezm (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Unacaquita
    @Unacaquita1 (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • ALKA LIG
    @alka_lig (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • call me red
    @Hpixiie (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Ignacio Yaeger
    @nachosdinos (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Danilo Oveja
    @SaldiviaCo8362 (Twitter)

    RT @metodologica_cl:
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  • Homo Politicus
    @homopoliticus33 (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Kikola
    @kikoqueto (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • Francisco Figueroa
    @PanchoFigueroas (Twitter)

    RT @metodologica_cl:
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    August 20, 2024

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  • @nicolas50662011 (Twitter)

    RT @metodologica_cl:
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  • Eduardo
    @notEduSanchez (Twitter)

    RT @metodologica_cl:
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  • FREE_PALESTINE
    @foraneostereo (Twitter)

    RT @metodologica_cl:
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    @ja_vvierr (Twitter)

    RT @metodologica_cl:
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    @edalgomezn (Twitter)

    RT @metodologica_cl:
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  • Poi
    @Sir_Poi (Twitter)

    RT @metodologica_cl:
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  • Alexis R. | METODOLOGICA_CL
    @metodologica_cl (Twitter)


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Abstract Synopsis

  • This study investigates the causal relationship between video gaming and mental wellbeing in Japan from 2020 to 2022 by using game console lotteries as a natural experiment.
  • The findings show that owning a game console and playing more games can actually reduce psychological distress and increase life satisfaction, with effects varying between different types of consoles, genders, and age groups.
  • The research emphasizes that the impact of digital media on mental health is complex, and different groups may experience varying benefits or drawbacks from gaming.]