Abstract
We evaluated the effects of a modified version of the Good Behavior Game (GBG) on the number of steps taken by students during school recess. We divided a class into two teams, and awarded the team with the highest step counts at the end of each game raffle tickets for a school-wide lottery. The GBG was compared to recess periods without the game using an alternating-treatments design. Students took more steps while playing the GBG than they did during recess periods without the game.
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Link | Source |
|---|---|---|
| Download Source 1 | https://onlinelibrary.wiley.com/doi/10.1002/jaba.402 | Web Search |
| Download Source 2 | http://dx.doi.org/10.1002/jaba.402 | DOI Listing |
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